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Avoiding the Puddle Episode #12 featuring Mr. Naps!

This episode of the podcast features one of the best fighting game players in the US, Mr. Naps AKA Emphy. Naps is an expert player in multiple fighting games such as 3S, SSF4 and Tekken 6. He is without a doubt the best Bryan player in the Western World.

Before we get to our interview with Naps, MYK and I cover topics such as tournament confidence and what the actual meaning of "being good" is. Give it a listen and see what you think. If you have any suggestions for guests, the podcast or the web site in general, please send those to





MP3 - 01:17:34 - 71.0 MB


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To see Mr. Naps in action, check out some of the vids below:

Avoiding the Puddle Episode #12 featuring Mr. Naps!

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Reader Comments (68)

Nice podcast Aris. Keep up the good work.

Question for the next podcast
What are your views on the PSP versions of tekken.

Question for Harada.
Are there any plans for a portable tekken tag 2 ?

Tuesday, December 28, 2010 at 12:39 PM | Unregistered Commenterblackwolf1006

@ L_Z_N - nice post - and I enjoyed that 's-kill's article on mental toughness...'

@ bwolf - just with regard to BR on PSP - we have this guy in our group that takes his PSP every where - - - a group of us were hiking up the side of a mountain once and we were having an argument about Steve's ff+2 hitting grounded at certain angles - and that guy whipped out his PSP and solved that shit. Tekken Anywhere is frakkin handy - lol
nice Q

btw - does anyone know who the best US tournament performer was for the 2K10 year? (US player) Stats are kiff.
Otherwise are things still just running on the whim of the community and the flavour of the week?
Would be cool to hear/see if there was someone taking an over all US Tournament sched into account - doesn't have to be for every little shit face tourney played - but putting a sched down for the Top 'have to attend' tournies and events for the year could work out.
Stuyvesant took care of that for us simply with an Excel spreadsheet and by adding 'weighting values' for 1st 2nd 3rd etc. and it seemed pretty easy to do at the end of the day. It's about the data.

just thought i'd add that for some reason... lol - if no-one cares, that could also work.

Wednesday, December 29, 2010 at 4:32 AM | Unregistered CommenterHotShot

@HotShot: re: your tournament performer idea, yeah that would be cool...

Wednesday, December 29, 2010 at 3:51 PM | Registered CommentertieTYT

When I first saw the video of Mr.Naps vs MaddogJin at the Devastation 2009, I thought he is very mysterious and looks like a guy who does not talk. I knew he was great player but I think he is one of my favorite players from now

Wednesday, December 29, 2010 at 9:27 PM | Unregistered CommenterZZibu

@ MYK - yeah for sure. Right now and for quite a while actually my favourite Tekken Community has to be the American scene. Korea and Crash are amazing, Japan was booming but I think it's the language barrier that is stopping me from fully absorbing all the hype and the brokeness that they offer.
The US has it all though, the drama, the call outs, retardadly sick players and the general vibe of the community still remains respectful while maintaining that arcade mentality.

I was raised LondonTekken 2004 by Ryan, Dinosaur, StarScream, ACLing etc. before returning home to South Africa and creating a scene from the dust of the earth here 3 years ago. So I know how the Euro scene used to be and how it's running now and it's not giving me any where near the same amount of heat that the American scene is constantly pumping out, although I still have a lot of respect for the Euro scene.

Here in S.A I have a small bunch of guys to handle - so stats and things were easy to play with and we put a lot of effort into our Electronic Dojo and formulating shit. I do realise it maybe quite a bit harder for the whole of the US to draw stats like that, but I believe it can be done if a decent guideline is mapped out and followed.

What I have found interesting about keeping stats - my players that reaaaallly want to get better always have a clear target/indication of what they are chasing and it can put perspective into their motivation.

Thnx for the response M - much appreciated

Thursday, December 30, 2010 at 12:51 AM | Unregistered CommenterHotShot

Look Aris a fighting game player who is good in my opinion is not about how much they win. its about how smart/skillful they as a all around player some one with good spacing, punishes whiffs, mix-ups and setups. it is completely possible for that person with a trillion plus wins in the arcade vs a Evo2k winner to beat him so i dont think it matters. a good player is based off of the general skill set not how many wins they have. if they have that skill set they will win in tourneys and in the arcade.

Thursday, December 30, 2010 at 6:14 PM | Unregistered CommenterXDj03l

MK9's animation and physics look like they come from the 70's. One interesting thing they did mention in the MK cast though was that they wanted to avoid combos becoming too long. Players can get their damage in there and then get back to actually playing each other. That was a nicely veiled swipe at Tekken 6 there.

Saturday, January 1, 2011 at 5:18 PM | Unregistered CommenterNeels

lol @ the swipe Neels - I don't like swipes @ Tekken

Tuesday, January 4, 2011 at 3:14 AM | Unregistered CommenterHotShot

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