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Friday
Jul192019

Tekken 7 sales exceed 4 million copies

Tekken 7 launched on PlayStation 4, Xbox One and Steam back in June of 2017 and as of March 2019, Bandai Namco is proud to announce that the title has gone off to achieve over 4 million copies sold worldwide. Tekken 7 achieving 4 million units currently places the entire Tekken series at 48 million sold in total with I believe Tekken 7 almost at Tekken 6's sales and nearing Tekken Tag 1, Tekken 5 & Tekken 3's numbers. To commemorate the occasion, the 3 million milestone artwork updated with the Season 2 characters barring all the 2D and guest characters (as it should be). As for what's next for the Tekken series, we might know soon enough with Evo 2019 set to take place early next month.

4 Million Copies Sold for Tekken 7 ≫ https://twitter.com/TEKKEN/status/1152277016307294209

Saturday
Jun292019

New Downloadable Content listings discovered for Tekken 7

More DLC for Tekken 7 might be on its way, going by a recent listings update for Tekken 7 on Steamdb. If you head on over to the DLC section for Tekken 7, you'll find that 3 new packages were added to the table of DLC the game currently has. These packages are different from the usual game additions updates since these require account activation by either buying them or redeeming them like you would with the previous cosmetic DLCs. This more likely than not leans into either seperate or unique DLCs for the game rather than a new Season Pass if we go by the last two Season Passes since they both added a larger number of DLC packages. With a new console generation set to arrive next year, Tekken 7 for the time being looks to still be seeing continued support.

(News tip credit: DharmasTek)

TEKKEN 7 Steamdb DLC https://steamdb.info/app/389730/dlc/

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Wednesday
Jun262019

SoulCalibur VI dev team talk game balance and future updates

Update: The official English translation of the topics discussed on this stream are now up on the Bandai Namco EU website.

When it comes to transparency and being receptive to fan feedback, the team behind SoulCalibur VI have been pretty on the ball to all the comments they read on social media and in the player surveys. The entire balancing act between creating a Fighting game with a vision in mind and catering to the player communities is a difficult undertaking in itself which is what they were here to discuss on stream. Appearing live on the Dengeki YouTube channel this past evening was SoulCalibur VI's Producer Motohiro Okubo, the Director Masteru and the Battle Director Oosaka as they sit down and outline their current balancing philosophy and answer questions from the community. The stream was entirely done in Japanese but here are some quick notes from the presentation.

SOULCALIBUR 6 Dev Team Talk Broadcast https://www.youtube.com/watch?v=YT6oDehpJj4

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Wednesday
Jun192019

SoulCalibur VI v1.42 patch notes

The latest update for Soul Calibur 6 containing bug fixes is now being pushed out to console/PC systems. This small update corrects an error made to the way Reversal Edge and Lethal Hits previously interacted, fixes an application error crash with Taki and makes 2B's life a little easier if she whiffs a charged 3B. Full details on the 1.42 update are now up on the Bandai Namco EU website:

SOULCALIBUR VI - Version 1.42 ≫ https://en.bandainamcoent.eu/soulcalibur/news/soulcalibur-vi-update-ver-142-patch-notes

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Wednesday
Jun122019

What's next Harada: evolving the fighting game genre and Esports

It's that time of the year again where E3 takes place, and although there isn't anything new to present for the Tekken or SoulCalibur side of things, figureheads from Bandai Namco were in attendance once again to do an E3 coliseum panel with Geoff Keighley. The panel for this year is focused on the strengths of Fighting games in the Esports business, but similar to the interview from last year, Geoff is slightly awkward since he doesn't have a FG background and throws out his ideas on where they could go or evolve into that might not really resonate with those inside the community. Video archive of the 'Strength of Fighting Games in Esports' session is now available for people to catch up over on YouTube. I also have a written transcript of the panel added down below so feel free to read that if you want to skip most of the 'soooo, uhhh, anooo' air time.

The Strength of Fighting Games in Esports ≫ https://www.youtube.com/watch?v=tkMEc-cIGdg

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