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« EWGF Tonight Will Feature TTT2 Prologue and TTTHD | Main | SETT Finland Interviews Various European Tekken Players »

Movement Tutorial for TTT2 and Tekken 6 Part 2: Advanced

This is a tutorial for advanced movement in TTT2 and Tekken 6.  I tried very hard to keep this video short. I know there are tons of little things that I was not able to cover but if need be, I will do a third movement tutorial. Also, make sure you check out BlackPriest's Back Dash tutorial at the link below. Please subscribe to our Youtube channel.

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Reader Comments (22)

First off; epic video, man!! Probably the BEST tutorial I have seen on the subject movement.

Second; you said: "Even the best players in the world can never really master movement because it's so complex. [...] One of the appeals of this game is that it's so difficult..[...] and the coolest part about this game."

Totally wrong, man! Listen, misunderstand me correctly. I have no fucking problem with things being hard to master or difficult to learn. But when even the best fucking players in the world have trouble doing things consistently, even when they are putting like 4 hours every day, 7 days a week, then there is a big problem with that issue.

I like that movement in Tekken has depth. Hey, that's beautiful. But that being so difficult to execute and master is NOT the appeal. Never! That is actually the main reason people HATE Tekken and are PUT OFF by this game. Nobody want's to put in hours and hours and even months of mindless practice on an arbitrary boundry they have set that could easily have been solved by making the execution easier.

It's not fun the way it is now. It is too much work and not so rewarding. After you reach a certain level the game becomes a fucking chore if you want to get slightly better!

Tekken would have ten times more people playing it, and playing it on a higher level, if it was actaully possible to move in this fucking game without being a handgesture-wizard. The fingerdexterity needed to fully do all the advanced movement (which really is totally the most important part to master even at intermediat level) is waaaaayy to difficult to execute.

This is just discouraging to most people. They play it til they reach a certain level and then they never get better and Tekken dies out. Why do you thing there are only like 50 people playing Tekken anymore in every country execpt for a few countries?

Thursday, November 17, 2011 at 3:13 AM | Unregistered CommenterDrBhup

Good tutorial Aris. You really should put command history on though if it's available. So that people can see the input required and not ask you the same question 3000 times about what are the required inputs.

I do agree with DrBhup to a certain extent. Unfortunately, there is no limit to the amount of practice that you can put into movement. A week ago I told myself during movement practice that I think my backdash/sidewalk is crisp enough and I don't need as much practice in it, I'll put the time into something else. Behold, yesterday I get my ass kicked by someone hard just because his movement was so much better than mine. Oh well, back to practicing movement.

Most people are lazy and they want to master everything quickly and get to the 'fun' stuff. That's why we see games like Marvel and SSF4AE being so popular. There is a very high amount of depth at a high level but being a 2D game people can cut corners and get to the 'fun' part of the game.

I wish that more people in countries in around the world can think like the Korean and the Japanese. Id Maxi himself said in an ATP interview that Koreans are turned off by SF4 because it's so basic. T6BR has consistently held the top ranking for arcades in Japan for a very long time. For some reason, these people can see the value, the fun, and the depth that fundemental stuff like movement can bring to the game.

Aris himself has talked about how Tekken could be made more popular. TTT2 looks very flashy as it is with all the tag throws and tag combos. I believe all the training can be eased by a proper practice mode, tutorials, and exercises that hopefully will be in the console version of TTT2.

Thursday, November 17, 2011 at 3:41 AM | Unregistered CommenterSanity

man aris great stuff you are working on
i am really looking forward to the review and more ttt2 tutorials
cant wait to watch ewgf tomorrow xD

Thursday, November 17, 2011 at 3:56 AM | Unregistered CommenterAshesfall

This is an extremely important video to watch if you love tekken or any three dimensional fighting game ! Strategy in Tekken, Virtua Fighter & Soul Caliber is tough enough with the amount of options you have per character as it is. In Virtua Fighter the big thing is box stepping and knowing when to use offensive movement & when to time an evade. I still struggle in both Tekken and VF with using movement properly. I think that is why I would rather play Tekken over let's say Street Fighter because there is so much depth. Unfortunately the concept of ETEG(Evade, Throw, Escape & Guard) in Virtua Fighter & Korean Back Dash, Ha,ha Step, and Wave Dash in Tekken seem like too much to learn for the average player. At least I always feel like I'm learning something new in a 3D fighter due to there depth. Don't get me wrong though, 2D games have lots of depth also at a high level. A good 3D fighter has it right of the bat because of the complexity of the movement.

Thursday, November 17, 2011 at 4:30 AM | Unregistered CommenterCANON77

Great video. Next one can you explain how to ss into the foreground immediately from crouch? Example, on 1p ssr after low jab

Thursday, November 17, 2011 at 4:59 AM | Unregistered CommenterWayGamble

Wavedash on p1 and backdash on p2 isnt hard on joystick , dont know why so much people still struggle with it

Thursday, November 17, 2011 at 5:28 AM | Unregistered CommenterAC-LING --- London

Aris you didnt cover instant running moves!!! please put 3 min video of that. anything at all would be helpful. thank you and also fuck you!

Thursday, November 17, 2011 at 7:58 AM | Unregistered CommenterPaintrain

I'm sorry but I have to agree with DrBhup on this one. Tekk is definitely my favorite fighting franchise as it was the first fighting game I ever played (Tekken 2) and one of the most satisfying games to play when fighting people on your same level. However, that being said I personally have taken a hiatus on the game simply because with my current maxed out daily schedule of 7 a.m. - 8 a.m. followed by college, etc I don't have hours upon hours to practice each and every day and unfortunately with all the different elements to master in Tekken some of which are character specific such as frame data, frame traps, counters, throw breaks, reversals, and unblockable setups just to name a few, it REALLY is a chore and very discouraging when you have to consistently continue returning back to practicing just moving around on the playing field over and over again.

Normally challenging things cause excitement and anticipation in completing such as replicating a very technical or highly situational combo or mid combo stance changes etc. But when I realize that even getting to simple block strings and simple bread and butters are weeks away because It takes so much to just move forward and back... Not something that reminds me of what I’m working so hard towards.

Don't get me wrong like I said before I love Tekken for real but there are definitely some things that they could improve on or simplify just so that the more exciting features of the game such as throw breaks, and learning when to parry, or character specific matchups, etc can finally be gotten too which I would GLADLY spend every free hour that I have mastering to the full potential.

Thursday, November 17, 2011 at 8:43 AM | Unregistered Commenterifitswrong_

People really struggle that much with movement in Tekken? ... Moreover, the nerve, the audacity to consider that a flaw of the game itself & not merely an example of the player's lack of skill--and a testament to their laziness if they're not willing to learn. I sincerely fucking hope they NEVER dumb down Tekken; it's honestly one of the last fighting game series to retain it's depth & complexity despite whiny shit like this ... Don't be a scrub. Research, assess, apply; practice makes perfect & that's really as far as anyone should think it ... Not this "O ITS JUST2 HARD Y IS IT EVEN IN TEH GAME!!!!111!1!11QQ" bullshit ... WHAT a cop-out >:\

Thursday, November 17, 2011 at 9:29 AM | Unregistered Commenterheyiblockedthat

Wow... I definitely did not say that the movement in Tekken was a flaw in the game, I said that it was time consuming and more than myself as well as others apparently feel it needs to be. Not everyone has the ability to put endless hours each and every day into a video game when real life issues such as bills, food, transportation, etc are things that are of priority in the list of everyday requirements. Because of this, the little time that some like myself have is extremely valuable to us and is something that we want to spend doing something we enjoy. Learning how to move around a screen is NOT one of those things.

Granted I am not asking for Namco to change the difficulty of it's engine simply to please my demographic. I am just giving my opinion on what I enjoy about the game and the franchise and what I don't. So you can stuff that elitist attitude and keep you sorry excuse for sarcasm to yourself and go practice learning how to have an adult conversation for the next couple weeks. You know; the same amount of time you put into learning how to move in this game.

Thursday, November 17, 2011 at 9:43 AM | Unregistered Commenterifitswrong_

how did you get the shitting game earlier than everyone else? bah.

Thursday, November 17, 2011 at 11:30 AM | Unregistered Commenterwtf

Nice vid. Did you get an advance copy already DAMN!!!!!! I cant wait for my Tekken prolouge!!!

Thursday, November 17, 2011 at 2:30 PM | Unregistered CommenterIMFAMOUSMINDED

It would be interesting to see some sidewalking mixed in there. With the addition of walls, you can not just backdash all day and put yourself in a corner. But I guess that is why staying at that specific range and baiting out a whiff was mentioned.

WOW Alisa's backdash sucks! You did not get the Tekken Prologue with the stick, Aris?

Thursday, November 17, 2011 at 5:35 PM | Unregistered CommenterForest

The advanced movement is one of the main things that keep's me interested in this franchise. Why? Because, fuck you. That's why....

Thursday, November 17, 2011 at 10:29 PM | Unregistered CommenterDevil Kazuya

That b,b,d/b,b,b,d/b of yours is pretty cool Aris, but I would advise people to stick with faster b,b,d/b,b,d/b. Or maybe you just messed up a little, while you were explaining

Friday, November 18, 2011 at 4:20 AM | Unregistered Commenteriamonlinehero

@ifitswrong Why don't you play Soul Calibur then? Movement is much easier there.

Tekken isn't the only game that provides that sort of intricate spacing through it's movement, VF does it as well particularly VF4 which probably had the most technical movement system. It's something I really like in both series and wouldn't want it to change. Those who don't want that but wanna play a 3d fighter should try out SC or DOA. New games are due in both series so might as well give them a look.

Friday, November 18, 2011 at 6:12 AM | Unregistered CommenterNeels

I think most of you guys are of shit. I think the movement in Tekken is its shining star. it separates it from all those other lame ass button mashing fighters. I think all bashing it are missing something important: just because no one can achieve the ultimate technique for movement in the game, DOESN'T mean that you cant have superb movement, and having better movement DOES NOT EQUATE to being a better player. I love fact that, in Tekken, no matter how good you get, you can always be better.

These are in fact advanced techniques. If you cannot preform them, that just means you're not an advanced player and shouldn't expect to beat them. Also these advanced movement skills aren't mandatory to use to play the fucking game. there are ways around it, like picking a character who does heavy rely on them. the only thing you're doing is limiting your options.

Friday, November 18, 2011 at 8:15 AM | Unregistered Commenterjackoffbot

In response to the conversation about Tekken's difficulty on movement....

I have to agree that movement is what makes Tekken unique, and I definitely like the idea that it takes work to improve on. It really is the appeal of the series imo.....

But of course, that was before the major slowdown in movement from DR to T6/TTT2.... I believe while movement in Tekken is still rewarding, it doesn't hold any appeal to pull new players in to "wanting" to practice movement. To explain myself, I remember watching Korean / Japanese Tekken DR match vids, and actually being amazed at the fast-pace and tight movement between two top-level players. It actually made me want to get to that level and improve on that aspect of my game. But ever since DR passed, I've never really had that feeling (with some very few exceptions).

So I can definitely understand where people are coming from when they say it's discouraging. Mostly because most I wouldn't expect the difficulty matches the interest of players who aren't already playing Tekken. To them, high-level movement in T6/TTT2 looks like what an average backdash should look like.

Note that this is coming from someone who plays on stick and has no problem moving as well..

Friday, November 18, 2011 at 3:25 PM | Unregistered Commenter7thFonon

i dont think jdcr has any problem in this department

Sunday, November 20, 2011 at 4:35 AM | Unregistered Commenterford tuf mama

I totally agree with 7thFonon! Movement in dr was easier and better compared to the current one. Its like now youre forced to eat a lot more 50/50's cuz its harder to move fast, or is that just me?

at least im 100% that theres a major difference from dr - just try load up dr on your ps3 and you will notice it instantly.

Then again, ive always liked dr better.

Sunday, November 20, 2011 at 12:08 PM | Unregistered CommenterTox

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