New information on TTT2 has been posted on TekkenZaibatsu by Jin11. Big thanks to him and L_Z_N for the info.
Lots of info are coming out and many top players from Japan and Korea are testing at the moment.
Some important change;
- TTT2 movement is very good like DR/TTT(not unavoidable like BR, lots of top players are very happy about this change!)
- After wall stun only 1 move will connect. example: Raven f+3+4,4,2
will connect, but Lars df+1, db+2,1, f+1+4 don't work anymore
- it's possible to hit both characters when opponent tags out
BR top tier toned down...Ogre, Jun playable
new move 360 rotation(Alisa kicks her head to opponent)
new move f+3,2(f+4,1 possible after 2 hits)
new move motion unknown(High damaging Double Knee, good as combo ender)
- new move 1+2,3(first hit is tracking move, 2nd hit knock down)
- new move 1,2
bound f+3,4 tech catch 2,1 gone
- d/f+2,1 & ff+3(NO LAUNCH!)
- no wall stun after spinning sweep(FC df4,3)
- new move d/f+2,2,2
- new move b+2,1+2, b+2,3,1+2 gone
- new move d/f+2+3(looks like King shoulder charge)
- new mid launcher d/b+2(launch like qcf+2)
- d/f+3+4 replaced with new move
- f+31 gone(replaced with f+3 roll)
- many new throws!
- mad axes throw gone
- 1,2~U or D(12 into sidestep)
- new move b+1+2(low attack)
- new move ff+2,1(nc)
- new move u/f+4,3
- f+4(tracking move)
- d/b+3+4(knock down on CH)
- 2+3+4 Devil transformation
- ss+2 Devil Twister
- ff+2 Devil fist
- TGF~U/F Heaven's Door
- Devil twin pistons is also back!
1+3 grab makes him go to back turned stance
12 no more tracks
new move d/b+3(new mid launcher)
Edelweiss d/b+4 back to DR status(only knockdown on counter)
d/f+1 changed to 15 frame
qcf+2~? on counter it will go to mount position.
Gets Devil Jin wings and Ogre cycle
So many BUFF...Broken according some players!
more update soon as possible!
general: Movement game again like DR. SS is now like between DR and BR. most lows can be ss very easily. Also this means no longer 1,2 spam df1 spam and those spamming using 0 or -1 now. Also means system wise feng sounds shit already.
theres a saying Banapass card is going to be REALLY expensive. x6 the original BR card. But holds all data so..this is better in the long run I guess.
howwrong: df3 is now a homing move instead of the current shitty weird kick. Seems to be slower version of fengs b4
rs d3,4 has been removed and has been changed to different move
nina: almost identical so far other then new moves
baek: becoming more more like howwrong
ff4,3 3 guaranteed if 4 hit. 3 is high
fla 334 low gone.
3 3 f goes in to fla
after fla 3,3 d4 is generic d4. d,4,4,4 is possible.
fla uf3 doesnt launch as high as cd3
db4 to d1~ combo still exist
d4,3,3~ string is buffed?.. the mid is knd on ch and has wall stun, the low still sux
bryan: df1,1,1,1,1,2 nerfed. when 3rd 1 hits, 4th isnt guaranteed. Thats the end of rambo punch.
qcb4 nerfed. like bobs ff1+2 grab.
steve: almost identical but nerfed in dmg output. such as db3,2 x2 is no longer guaranteed on wall, only up to db3 on the 2nd one. cant do 3,1,1 df1+2 on wall?
jin: df1,4 string now 4 is a high
launch bf2,1 1,2,3 combo very stable now
lili: db+4 is now same as DR
bob: df2 launch back?
hs first hit hits like 6. dont know if you can combo
cd1 is now like jins cd2 = no combo on normal hit
ff1+2 grab nerfed. even db2 hit, doesnt return back to normal
JC: nerfed. HAH
df3+4 is a differenty move
hcf+2 no longer launch LOL
crouching df 4,3 doesnt wall stun
ws2,1 nerfed. no longer stun
madaxe is a different grab. BUFF is she has regular wr3 now.
her grab motions changed. more like king, AK type of character now I suppose?
lars: currently they say 1,2 no longer tracks.