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« Tekken Crash Royal Rumble | Main | ATP's Interview With Harada on TTT2's Availability in the West (Added Full Transcript by TripleLei) »

ATP Podcast TTT2xEvo Special With MrWizard

On this impromptu episode of ATP, I have Rip from on the podcast as a guest co-host to talk about TTT2, and the bad news regarding it's availability in American arcades. Later we have Mr.Wizard on the podcast to talk about Evolution 2011 and Namco's presence at the tournament. 

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Avoiding the Puddle Episode #21 Special with Mr Wizard

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Reader Comments (33)

We all know who to thank....

Mr. Filthie Rich!

Wednesday, June 15, 2011 at 11:15 PM | Unregistered CommenterAAK

Glad to hear about Singapore and Philippines being good potential candidates for the network.

It's really too late to ask this but I wonder if other SE Asian countries close to Philippines or Singapore can access the network.

Thursday, June 16, 2011 at 12:31 AM | Unregistered CommenterMrIkari

Meh..! What is Harada, totally stupid or something??? 99% of all people who play Tekken does it on the consoles. He want a "internet-experience"..?? Who gives a fuck about some cosumization or whatever unusable functions that has nothing to do with the core gameplay??? Only kids and n00bs, that's who!!

It all boils down to nothing but greed! They want to implement shitty features because they think that will give better Tekken-experience. That's just not true for the majority of the Tekken players. They want to get most money from the little community that still plays this game!

Harada believing that it is the total archade-internet experience that will give Tekken a boost, that's just crazy!!! Nobody gives a shit about those functions. Just burn the game on a PCB and install it in a archade and release the game already!!
The fact is that the more people who can get their hands on the game, the more hype there will be and the more people will play the game and the bigger the community will get!!

Harada says then that will make people think that it is the same game they played 10 years ago, ok, maybe you should actually tweak the game, bring in more characters, different moves and different properties, different engine or whatever, rather that a bogus internet-experience where players can "design their own clothes for the character" or have all the data in one card.. I mean seriously, who gives a crap about these things..???? I can't believe THIS is the reason???!!! He really believes americans will play Tekken 6 for two more years waiting for the console release while watching the japs palying TTT2 and becoming better and better??? And he thinks this will NOT kill the Tekken scene?? Holy crap, what a fucking retard!!!!!!!!!!

Thursday, June 16, 2011 at 12:41 AM | Unregistered CommenterJack Daniels

Also, you are ananlyzing the game and the moves so thorougly, even when you know the game is only 75% finished? Why? You know they will not only probably, but most certain tweak and change the characters, the moves and even add more properties to the game itself and all of this you talked about will not apply when the game is finally released in the archades. And it will probably change even more before the console release. They will probably nerf the good characters from the archade release making all the info useless !

Just save your breath, man!!

Thursday, June 16, 2011 at 12:49 AM | Unregistered CommenterJack Daniels

@Aris: I thought you said you were going to cover SC5 in this podcast

Thursday, June 16, 2011 at 1:00 AM | Unregistered CommenterDaniel

@Dabiel, There is nothing to cover. The interview I had with Tago is just about all I know about the game. It wasn't playable at E3.

Thursday, June 16, 2011 at 1:04 AM | Registered CommenterAris

RIP, thank you so much. You and I feel the same way about Tag assault combos. If you do them at the start of a round, it does slightly more damage than a normal juggle's damage. But if you do it towards the middle of a round, it is devastating towards your own health. I hope you do not mind if I quote you on this, Rip. Props, man.

I knew it. "There are system features that are not added [into Tekken Tag 2] yet." I knew it! All of this Tekken Tag 2 footage is bogus.

Universal Tag to slide/running slash kick/flying cross chop, executed in Tag 1 as f,f,N,(3_4_1+2), is essential IMO. If it is not integrated into Tag 2, it would make Tagging so weird. You would eat launchers or power moves or throws as you tag in to avoid being KOed.

90 seconds is fine IMHO. You have 4 characters with full health meters. No arcade machines for N. America? Damn it. 40 Tekken 6 BR machines in all of the USA? Wow, but yeah, seems about right, consoles are where it's at now, really. It sucks, but that is reality. Like the Jin win quote from Tekken 6 BR where Jin says, "This is reality." Coolest win quote in Tekken.

I agree that when the game finally comes out on console, if the World just plays other older or newer games, and ignores the console release, then we have a problem. But, obviously, the World has been ignoring the arcade version up to now, or there would still be arcades.

Oh, I was under the impression that Midway payed EVO under the table to include KM9 at EVO. Yeah, it is better to patch a game by buffing the bottom tier characters, I agree, not just nerfing the shit out of Kung Lao, LOL. Thanks for clearing everything up, Mr. Wizard. What a cool name, BTW! Who has a better beard, I wonder, Aris?

Thursday, June 16, 2011 at 1:35 AM | Unregistered CommenterForest

Great interview with the real questions, etc. I see that ONCE again, Namco is following Sega by making Tag 2 online only just like Virtua Fighter 5 (5, R, and Final Showdown). Recently though Arc System Works tried an amplified approach with the NESiCAxLive (BlazBlue Continuum Shift II, King of Fighters '98 Ultimate Match Final Edition, etc) and then eventually released an International version after the Japanese consumer release on the 3DS and PSP. I can really see how this hinders the Tekken community completely Overseas (outside Japan) with the exception of Asia.

Thursday, June 16, 2011 at 8:07 AM | Unregistered CommenterHaipa Sonikku

In regards to the podcast, please make Rip a permanent co host of the it. He did a REAL good job of assisting in the pace of it with no dead air and added a professional atmosphere to an already honest podcast.

Thursday, June 16, 2011 at 8:41 AM | Unregistered CommenterHaipa Sonikku

I have to admit that Jack Daniels guy has a point

Thursday, June 16, 2011 at 8:57 AM | Unregistered CommenterC.Bear

@ Jack Daniels

"Harada believing that it is the t......... the Tekken scene?? Holy crap, what a fucking retard!!!!!!!!!!"

Alright let me stop you there, Let's look beyond all of the costumes, cosmetics, and stuff. They said they're going to update TTT2 like never before. So I'm going to take that as they're not only going to actively patch it, but they're going to keep adding new characters (Kunimitsu/Michelle/Dr. B) along with the balancing, costumes, and stages. So if they were to release a PCB offline only version, then straight away that version would be obsolete. So it doesn't make sense to make something that people will automatically stop playing a few weeks into it.

Thursday, June 16, 2011 at 9:18 AM | Unregistered CommenterAAK

great podcast, great experience.

Thursday, June 16, 2011 at 10:05 AM | Unregistered CommenterjakeTHEsnake

Fucking japan. When is the united states gonna step up their shit and make an arcade quality fighting game then have it connect to only american servers and fuck the rest of the world.

Thursday, June 16, 2011 at 10:55 AM | Unregistered CommenterBurt Bakarat

Couldn't you import a TTT2 machine somehow, connect it through an IP proxy which makes the game think it has a Japanese IP address, and then connect up that way? This would all be assuming that Namco only uses IP address lockout for ensuring the machines only work in Japan. Not sure what other type of protection they would be using though.

Thursday, June 16, 2011 at 11:32 AM | Unregistered Commenterbitkid


Aris already asked that, but it isn't feasible because of the way BanaPass works. It has to retrive and access a helluva lot of information from the server before and after each match which will induce ridiculous lag and potentially cause the machine to crash. That's is why they have instant access tech support along with its dedicated server in Asia to solve these problems... which isn't economical to have in NA for only 10-20 potential buyers in North American buyers.

Thursday, June 16, 2011 at 11:50 AM | Unregistered CommenterAAK

i agree please add rip as a permanent co host and get rid of that idiot MYK , when rip speaks it makes you want to listen . MYK talks rubbish most of the time or just agrees with aris on everything

Thursday, June 16, 2011 at 12:38 PM | Unregistered Commentersome1's armpit

Yes, lets wait two more years to play a variation of a game that came out in 2006. Two years of watching japan play, i think will kill off any interest in a game that is kinda old to begin with. This does not bode well for tekken's future, in the US.

Thursday, June 16, 2011 at 2:31 PM | Unregistered CommenterSTARMAN

I think the real reason why namco wants to keep this system is that it's just a money making ploy. Customizations and all that bs are another way namco can make money off its gaming base.

Tekken has never been about customizations. It's been about competition and comradery which is why people would even go to an arcade in the first place.

If the only thing that mattered to me was online patches and customizations, I would just wait for the console version.

Thursday, June 16, 2011 at 2:37 PM | Unregistered CommenterPinnochio

Tekken is all about customizations, pinnochio. You havent played tekken 5 or 6? Customizations have been growing since 5 and it doesnt seem like its going to stop anytime soon. Customizations have probably brought on a whole new crowd of players to tekken even if they arent the competitive, tourney going type.

Thursday, June 16, 2011 at 4:29 PM | Unregistered CommenterjakeTHEsnake

Well let me just sarcastically say how glad I am namco bandai has decided to forgo the US market because they needed to have their customizations.


Thursday, June 16, 2011 at 4:40 PM | Unregistered CommenterPinnochio

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