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« TTT2: Sales Performance in Japan from Media Create | Main | TTT2: Tekken God Death Match Between Knee and Hao »

TTT2: Understanding Frame Data

In today's video, I cover the topic of frame data and how much of it you need to know to succeed in Tekken. Make sure you subscribe to our Youtube channel and thanks for all the continued support. 

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Reader Comments (7)

hey is there a better framedata version in the internet then your outdated page?
the prima guide i have here has super many errors ...
(i cant use apps because i dont have a mobile)

Wednesday, October 3, 2012 at 10:51 AM | Unregistered CommenterAshesfall

That shad directional buttons going the wrong way in the explanations.
Says that Jins f+3~3 is ((30)) on block and hit. Fuckin what's the problem?

Wednesday, October 3, 2012 at 11:08 AM | Unregistered CommenterDiggs-86

Yeah the frame data on the site for TTT2 definitely needs some attention/work. That shit is a mess and barely in english. Oh and Aris just a heads up that Wenesday night fights video that level up series put up of TTT2 has almost 14,000 views. You are a youtube partner right? if not they accept anyone these days but i think your a partner already. I think its a safe bet that if you put EWGFirdays on youtube they would do as well as that wnf one did. Matter of fact you could spit it into parts and milk that shit. Hey who doesn't like free money. Think about it amigo.

Wednesday, October 3, 2012 at 12:55 PM | Unregistered Commenternicksteeezy

I agree with nicksteeezy. You put in the work, collect on that shit. Also, last nights stream was fucking hilarious. More please. Since Rip won't do Bogus Journeys you should definitely do your own, just upload the stream's psn matches to youtube. Maybe even do a ATP vs LUYG series.

Wednesday, October 3, 2012 at 3:55 PM | Unregistered CommenterThunderclap

Collect dam coins, AMIGOOO

Thursday, October 4, 2012 at 1:26 AM | Unregistered Commentershitdicknipples


Thursday, October 4, 2012 at 2:40 AM | Unregistered CommenterWTF

Before explaining the framedata and that a move is i10 or whatever, you need to explain what a frame is. You must tell people that most monitors refresh a picture in a rate at 60 frames per second and that most games render at 60 frames per second because of that, and i10 means 10/60'nth of a second.

Friday, October 5, 2012 at 12:31 AM | Unregistered CommenterDrBhup

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