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Tuesday
Apr172012

TTT2 Will Use a Modified Version of SC5's Net Code

Along with the rest of the TTT2 related news this week, in an interview with VideoGamer, Katruhiro Harada said that SC5's net code handles three to five times the data that the Street Fighter 4 series net-code handled. For this reason, the console version of TTT2 will use a modified version of this net code. I'm generally very sceptical when it comes to online fighting game performance but I'm still interested in how things turn out. 

"The netcode for Tekken Tag Tournament 2 supports three to five times as much data as Street Fighter IV, according to Katsuhiro Harada.

The Tekken director revealed that he's been discussing the issue of online performance with Street Fighter guru Yoshinori Ono. Capcom and Ono recently released Street Fighter X Tekken, while Harada's Tekken X Street Fighter will presumably be his next release after Tekken Tag Tournament 2.

Harada added that the game will use a modified version of the netcode used in Soul Calibur V.

"As you're aware, Soul Calibur V came out recently. I think everyone was pretty surprised and happy with that. We're basically going to be borrowing the system. Our technologists have really done a good job on doing more data compression techniques, they've helped out with that.

"I think people will be pleasantly surprised."

[Via EventHubs]

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Reader Comments (22)

Whats there to be skeptical about? SCV has one of the best netcodes for a fighting game. This should really help get more people into Tag 2 since T6 played like ass online.

Tuesday, April 17, 2012 at 4:08 PM | Unregistered CommenterMalice

@Malice, Well, as good as everyone says SC5's net code is, I still think its almost unplayable. This is where my skepticism stems from. I am hyper sensitive to lag though so I understand many won't agree with me.

Tuesday, April 17, 2012 at 4:11 PM | Registered CommenterAris

SCV's netcode has given me the closest experience I've had to offline play. I mean I can consistently land Yoshi's iMCF RCC combos ONLINE. I hope its netcode is implemented well in TTT2!

Tuesday, April 17, 2012 at 4:53 PM | Unregistered CommenterMatthias

Input delay is what makes a game turn from a mind game into a guessing game, unfortunatly that is what online is for tekken and for most of the fighting games...

Tuesday, April 17, 2012 at 4:53 PM | Unregistered CommenterNANI?

@Aris, I'm just speaking in terms of the game actually being able to be played online. Offline will always be the way to play, but for alot of people who don't have a scene or access to varied competition, it will be a benefit.

Tuesday, April 17, 2012 at 6:31 PM | Unregistered CommenterMalice

Aris I know your bias comes from your disdain of the the entire "online" experience as it is the antithesis of spreading arcades. The better the net code the less people might come out to play in the arcade for that authentic real live experience. I understand..... with that said however technology is a funny thing. Arcades are going to die man, if not its at least going to be smaller and smaller as online experience gets stronger. Think 20 years from now... you really think that the online won't be almost perfect compared to real life? I think so. Im a huge fan of the arcades, I've lived in japan I have a deep appreciation for it but I'm just being real.

Tuesday, April 17, 2012 at 6:35 PM | Unregistered CommenterSchematic

when you've been playing tekken competitively for as long as many of us have, even 1 frame of lag puts you off. given that this new netcode might be the best we've ever seen, it's still gonna eat ass because my benchmark standard is arcade or offline console and nothing less.

while it might be playable to the point where you can punish hopkicks and maybe even break grabs, it's still not up to my standard..

Tuesday, April 17, 2012 at 6:46 PM | Unregistered Commenteryiggs

i hope they bring more then just the netcode from SCV but the many online features that SCV had like the option to play 4 or a 5 connection rating cause I hate ranked T6 u have no choice and dont get me wrong offline play i far more superior but 2 me these kinds of things SCV had can make TTT2 worthy for some online play

Tuesday, April 17, 2012 at 6:47 PM | Unregistered CommenterDiesel

I think regardless of the online vs arcade experience debate, there is no denying that having a great online infrastructure will only help the community grow. Being able to experience all sorts of play styles and learn match-ups efficiently at home is an invaluable tool. It has done wonders for SSF4 with many online warriors actually turning up to win majors.

Tuesday, April 17, 2012 at 7:05 PM | Unregistered CommenterMatthias

SC5 Online netcode feels just like offline when its a full-bar and you can actually visually hitconfirm strict JF's, its still not going to be replacing Offline anytime soon.

If TTT2 will have an actual "modified" version, im guessing its probably gonna be better..

Tuesday, April 17, 2012 at 7:20 PM | Unregistered CommenterQeruberosu

Oh Aris....why do you have to be skeptical? No matter how good the online code is you'll still play offline, at the arcades.
Because maybe the code will be considered not too satisfying for offline players such as you and me. But for the online players they will most probably find them so great, that it will make a shit ton more people play this game....

Then? Chances are some of these players will get out of their asses, and start attending tourneys.....and maybe become one of the best players.

Then there'll probably be a lot of more videos of online matches, channels dedicated to online matches like that YogaFlame24, RajmanGaming, or whatever channel..

And more players, will probably mean more content, more interest in the game, more attendance at tourneys..


I understand it may hurt the offline scene....because I interviewed Soul Calibur players in my town about what SC5 netcode has contributed...and the general answer was...it brought a lot more ppl...but many ppl are less interested in playing offline.

Well I think it's not solely the netcode fault.....it's their fault for not having a leader... a figure, that's dedicated to keep the offline scene alive in their town. Their community leader lives in another town, and sadly at the moment no one in my town is as dedicated as him.

Tuesday, April 17, 2012 at 8:26 PM | Unregistered CommenterL_Z_N

New stage: Brazil
http://gematsu.com/gallery/albums/tekken-tag-tournament-2/april-17-2012/Tekken-Tag-Tournament-2_2012_04-17-12_006.jpg
http://gematsu.com/gallery/albums/tekken-tag-tournament-2/april-17-2012/Tekken-Tag-Tournament-2_2012_04-17-12_007.jpg

P.S Lol @rip (or whoever) trying to put levelupyourgame copymarks on these pictures over at his site.

Tuesday, April 17, 2012 at 9:33 PM | Unregistered CommenterReality

http://gematsu.com/gallery/albums/tekken-tag-tournament-2/april-17-2012/Tekken-Tag-Tournament-2_2012_04-17-12_008.jpg
Combot's stage

http://gematsu.com/gallery/albums/tekken-tag-tournament-2/april-17-2012/Tekken-Tag-Tournament-2_2012_04-17-12_002.jpg
Violet

Tuesday, April 17, 2012 at 9:36 PM | Unregistered CommenterReality

Well this is just a gret news for me and a lot of people alike especially online gamers. There will certainly be a lot less rage coming from me and other players when playing online because of some cheap moves used like Lili's db4 which you can not react to most of the time unless you guess correctly for it.

I can mostly only play with players that are close to me. I live in Australia and I hope this better netcode will allow me to be able to have a fair connection with players players from the US, Korea or Japan. That would mean a whole lot more people to play with and a lot more time and interest put in the game by me and deffinitely by other people even the newcomers.

Just can't wait for this game to come out already.

Hey Aris. Since we both have a strong feeling that TTT2 will bundled with with a joystick. Any idea to how it will be in terms of it's brand and looks. Well ther is no info yet but it's always nice to have a prediction or a guess. Cheers.

Tuesday, April 17, 2012 at 10:34 PM | Unregistered CommenterSenna

Holy crap, I'm gonna shit my pants!!

I know T6 netcode was bad, but with 4 or 5 bars it was atelast playable. Not good but playable. With SCV's netcode TTT2 will be so much better. That basically means I'll never run out of opponents to play.

As of now I'm dependent on only 2 of my friends who play this game at somewhat higher level. But with only 2 people to play with and the same characters it becomes boring. This will make TTT2 an endless game for people like myself with no arcades or a big offline scene!

Wednesday, April 18, 2012 at 12:29 AM | Unregistered CommenterDrBhup

everyone can land super jf comboes and tight links online IF they desire to put the effort into getting used to the differance between online and offline. most good players, like aris, don't bother because there's no point, he can play offline much better players than online can ever offer, and i can understand him. thus online is just a matter of familiriazation.

Wednesday, April 18, 2012 at 9:08 AM | Unregistered Commenterloldongs

"Hurr hurr, online-offline, I feel few frames difference". I remember you were saying that you could fail IWr because of lagging TV, which is retarded.

Wednesday, April 18, 2012 at 1:56 PM | Unregistered CommenterWatafag

Arisu is just frame-sensitive, LEAVE ARISU ALONE !!! >:(

Wednesday, April 18, 2012 at 4:11 PM | Unregistered CommenterArisu's Waifu

" 'Hurr hurr, online-offline, I feel few frames difference'. I remember you were saying that you could fail IWr because of lagging TV, which is retarded."

it's not retarded, it's absolutely true. laggy monitor's fuck up my iWR

Wednesday, April 18, 2012 at 9:48 PM | Unregistered CommenterDavid

Then you are retarded too, because standalone iWR doesn't require any confirming or reaction, it's just muscle memory.

Thursday, April 19, 2012 at 2:01 PM | Unregistered CommenterWatafag

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