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Main
Wednesday
Feb022011

Steve Fox Frame Data

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Command Damage Impact Block Hit CH
1 8 10 +1 +8 +8
1, 1 8,6   -1 +5 +5
1, 1, 8,6   -2? -2 -2
1, 1, 2 8,6,16   -8 +3 +3
1, 1, 2, 8,6,16   -5 +6 +6
1, 1, d+1 8,6,18   -6 0 +5
1, 1, d+1, b 8,6,18   +3 +9 +14
1, 1, d+1 ~ b, db 8,6,18 CR -3 +3 +8
1, 2 8,12   -2 +5 +5
1, 2, 8,12   0? +7? +7?
1, d+1 8,18   -6 0 +5
1, d+1, b 8,18   +3 +9 +14
1, d+1 ~ b, db 8,18 CR -3 +3 +8
1, 2, 1 8,12,12   -3 +3 +3
1, 2, 1, f 8,12,12   - - -
1, 2, 1, b 8,12,12   -3 -2 -2
1, 2, 1 ~ b, db 8,12,12 CR -4 -3 -3
1, 2, 1, 8,12,12   -7 -6 +4
1, 2, 1, 2 8,12,12,18   -10 KD KD
1, 2, 1, 2 8,12,12,18   -7? KD KD
1, 2, 1, d+2 8,12,12,18   -15 KD KD
1, 2, 1, d+2, d 8,12,12,18 CR -15 KD KD
2 12 12 -1 +5 +5
2, 1 12,14   -4 +7 +7
2, 1, f 12,14   +3 +14 NG +14
2, 1, b 12,14   +3 +14 NG +14
2, 1 ~ b, db 12,14 CR +2? +13? NG +13?
2, 1, 2 12,14,26   -11 KD KD
f+2 13 21 -3 +5 +5
f+2, 1 13,14   -3 +11 NG +11 NG
f+2, 1, b 13,14   +5 +19 NG +19 NG
f+2, 1 ~ b, db 13,14 CR +4 +10 NG +10 NG
f+2+1, 2 13,16   -5 +6 _ + CR M + Tech Roll
f+1+2 25 38 -21 +68 NG +68
df+1 12 13 -3 +5 +5
df+1, 12 13 -5? +1? +1?
df+1, 2 12,14   -6 +3 +5?
df+1, 2, 12   -7 ? -? -?
df+1+2, 1 12,24   -2 +1 KD
df+1+2, 1 b 12,24   0 +4 KD
df+1+2, 1 b ~, db 12,24 CR -6? -2 KD
df+1+2, 2 12,16   -7? +4 ?~~+ CR M + Tech Roll
df+1, 2, f+1+2+ 12,9,14   -3 0 +3
df+1, 2, f+1+2 12,9,14   -7? -4? -1 ?
df+2 20 16 -9 +1 KD
df+1+2 14,25 14 -12 KD KD
d+1 16 CR -13 0 CR 0 CR
d+2 15 17 -18 -5 -5
d+2, 1 15,9   -11 -5 0
d+2, 1, 15,9   -8 -2? +3?
d+2, 1, 2 15,9,20   -3 KD KD
d+2, 1 18 29 -4 +2 +7
d+2, 1, 18 30 -1? +5? +10?
d+2, 1; f+2 18,20   -3 KD KD
d+2, 1+2 18,24   -13 +2 CR KD
db+2 _ FC db+2 25 26 -15 KD KD
db+2, db_d 25 26 CR -15 KD KD
db+3 12 16 -15 +1 +1
db+3, 2 12,18   -8 KD KD
b+1 20 13 -14 +2 KD
b+1, b 20 13 -1 +12 NG KD
b+1 ~ b, db 20 13 CR -10? -2? KD
b+1, 2 20,12   -11 0 0
b+1, 2, 1 20,12,24   -9 KD KD
b+2 18 17 -9 +4 KD
b+1+2   2      
Pulling Success 1 36 14 -14 KD KD
ub+1 12 16 -5 +6 +6
uf+1 19 19 -6 +5 +5
u_uf+2 21 19 -13 KD KD
u_uf+3 24 36 -12 +9 +9
u_uf+3, 2 24,18   -9 KD KD
u_uf+4 24 23 -14 KD KD
ff+2 28 15 -13 ~-12 CR KD KD
qcf+1 25 18 -10 KD KD
qcf+1, b 25 18 -3 KD KD
qcf+1 ~ b, db 25 18 -4 KD KD
qcbf+2 84 69? KD KD KD
qcbf+2 54 69? KD    
WR 1 20 49 -11 KD KD
fff+2 _ WR 2 30 23 +9 KD KD
WS 1 12 11 -3 +3 +8
WS 1, 2 12,24   -13 ~ -12 +2 CR ~ +3 CR KD
WS 2 19 15 -7 +4 KD
WS 2, 19 15 - + KD
WS 1+2 24 19 -14 KD KD
on the move next 1+2 28 26 ? +1 ~ +2 KD KD
grounded opponent d+1+2 12 17 -11 0 0
2+3+4          

Left Sway

Command Damage Impact Block Hit CH
3          
1 20 22 -10 +1 DOS +5
1, 1 20,26   -10 ~ -11 KD + Tech Roll
1, b 20 22 -2 +8 DOS +
1 ~ b, db 20 22 -7? +3? DOS +
1, f+1 20,14   -4 +3 +3
1, f+1, 1 20,14,9   +1 +7 +7
1, f+1, 1, b 20,14,9   -5 ~ -3 +1 ~ +3 +1 ~ +3
1, f+1, 1 ~ b, db 20,14,9 CR -11 ~ -9 -5 ~ -3 -5 ~ -3
in 2 15 22 -5 ~ -6 +3 ~ +4 +3 ~ +4
2, f 15 22 - + +
2, 1 15,25   -8 +4 CR KD

Right Sway

Command Damage Impact Block Hit CH
4          
1 15 22 -5 +4 +4
1, f 15 22 - + +
1, 2 15,18   -12 KD KD
2 26 23 -15 KD KD

Albatross

Command Damage Impact Block Hit CH
3+4          
3+4, f          
2 26 23 ? -8 ~ -7 KD KD
d+2 20 34 -15 KD KD
u
         
d
         
3+4, d_u, f          
d_u ~ 1 30 49 -10 KD KD
d_u ~ d+1 25 59 -11 KD KD

Ducking

Command Damage Impact Block Hit CH
f+3_f+4          
1 20 27 -7 KD KD
DUK in 2 16 25 -14 KD KD
1+2 3 24 -7 -1 -1
1+2, 1 3,3   -9 +2 +2
1+2, 1, 2 3,3,3   -9 -3 -3
1+2, 1, 2, 1 3,3,3,3   -9 +2 +2
1+2, 1, 2, 1, 2 3,3,3,3,3   -9 -3 -3
1+2, 1, 2, 1, 2, 1 3,3,3,3,3, 3   -9 +2 +2
1+2, 1, 2, 1, 2, 1, 2 3,3,3, 3,3,3, ~ ~ 3   -9 -3 -3
1+2, 1, 2, 1, 2, 1, 2, 1 3,3,3,3,3,3, ~ ~ 3,3   -9 +2 +2
+2, 1, 2, 1, 2, 1, 2, 1, 2 3,3,3,3,3,3, ~ ~ 3,3,3   -10 -4 -4
1+2, 1, 2, 1, 2, 1, 2, 1, 2, 1 3,3,3,3,3,3, ~ ~ 3,3,3,14   -12 KD KD
f+2 25 22 -4 KD KD
f+2 25 22 0? KD KD
f+3, f ~ h _ f+4, f ~ h          
1 25 49 0 KD KD
2 25 49 -15 KD KD
+2 28 44 +3 KD KD

Peekaboo

Command Damage Impact Block Hit CH
f+3+4          
db
         
1 12 13 -2 +9 +9
1, 2 12,14   -2 +6 +6
1, 2, 1 12,14,25   -13 + CR + CR
2 _ ub+2 22,(25) 14 -9 +2 KD KD
1+2 45 15?   KD  
f+2 21   -13 KD KD
f+1+2 6   +6 +4 +4
df+1 12 16 -9 +2 +2
df+1, 1 12,16   -7 +1 +1
df+1, 1, 2 12,16,14   -9 -3 -3
df+1, 1, 2, 1 12,16,14,21   -14 KD KD
df+1, 2 12,19   -7 KD KD
df+2 19 17 -10 KD KD
df+3+4          
f
         
2_1 26 15 -1 -3 DOS +3
2, 1 _ 1, 2,,, 26,26,,,   -1 -3 DOS + 3
d+1 14 16 -12 +2 +2
d+2 24 28 CR -16 KD KD
b+1 18 18 -19 -6 -6
b+1, 1 18,12   -7 -1 -1
b+1, 1, 2 18,12,14   -10 -4 -4
b+1, 1, 2, 1 18,12,14,25   -10 KD KD
b+1, 1, 2, 1, b 18,12, 14,25   -4 ~ -6 KD KD
b+2 30 29 -14 KD KD
u_uf+2 21 18 -15 KD KD

Sway

Command Damage Impact Block Hit CH
b+3 _ b+4          
1 31 22 -10 ~ -9 +10 CR _ +2 CR KD
2 36 27 -18 KD KD
1+2 _ +d,b,f,u
0     +1  

Flicker

Command Damage Impact Block Hit CH
b+3+4          
b+3+4,          
1 14 12 -1 +10 +10
1, 1 14,9   -9 0 0
1, 1, 1 14,9,9   -9 0 0
1, 1, 1, 2 14,9,9,26   -16 KD KD
1, b 14 12 -1 +10 NG +10 NG
1 ~ b, db 14 12 CR -2 +9 NG +9 NG
1, 1, b 14,9   -4 +5 +5
1, 1 ~ b, db 14,9 CR -5 +4 +4
1, 1, 1, b 14,9,9   -4 +5 +5
1, 1, 1 ~ b, db 14,9,9 CR -5 + 4 +4
1, f+1 14,20   -5 +6? KD
1, d_u+1 14,27   0 KD KD
2 25 18 ~ 19 0 ~ +1 CR KD KD
1+2 40     KD  
b+2 30 14 ~ 19 0 ~ -1 KD KD
b+3+4 (db ~ df)     - + +
f+3+4          
b+1+2   2      
Pulling Success 1 36 14 -14 KD KD

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References (1)

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  • Response
    NFL is really 1 of the greatest sports in America. It has a main following.

Reader Comments (8)

fuck yeah technology from Sweden.

Thursday, February 3, 2011 at 11:48 PM | Unregistered Commenterreno

Haha, fixed.

Friday, February 4, 2011 at 4:10 AM | Registered CommenterAris

I went to Steve's page and saw that you need to put some brackets in the right areas. I only scrolled down until I saw:

df+1+2, 1
df+1+2, 1 b
df+1+2, 1 b ~, db
df+1+2, 2

Unless I'm seeing some hidden move that I've never seen before, I believe it's something like this:

d/f+[1+2], 1

Or something like that.

I understand what it is, but others may not or be briefly confused like I was haha. Good shit though. Thank you very much.

Wednesday, February 9, 2011 at 5:06 AM | Unregistered Commenter☼Bambi (Tekken Zaibatsu

what does NG stand for?

Monday, August 22, 2011 at 4:23 AM | Unregistered CommenterJNCH

Please explain to me how should I interpret 1,1,2, ?

Monday, November 14, 2011 at 1:20 AM | Unregistered Commentergrey84

@grey84

112 of steve is hhh and doesnt jail so you can
Duck the last hit i believe. If its CH the string is guranteed, on a non ch
The first two hits are NC and cannot be interrupted but last hit can be ducked
Even if the first two connect on non CH. Please correct me if i am wrong

Sunday, December 25, 2011 at 9:04 AM | Unregistered CommenterFoxy

d+2, 1
d+2, 1,
What is the comma because i'm confused if it is punishable or not?

Tuesday, March 20, 2012 at 9:23 PM | Unregistered CommenterZeus

112 is his 10f punisher and is completely NC. Duckable on block.
I'd rather use 21~b (or ~f) though, because of frame advantage

Thursday, June 14, 2012 at 9:47 PM | Unregistered Commentershitdicknipples

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