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Avoiding the Puddle Episode 20 featuring Blood Hawk

We're back with another podcast and this time we have New York's Blood Hawk on as a guest. Blood Hawk and I cover topics like the motivation to travel to tournaments while not being sponsored, the Gosu New York streams, commentating, and of coarse TTT2. Before that, MYK and I talk about the ethics of having top players balance fighting games while still being able to enter tournaments, and our thoughts on TTT2.

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MP3 - 00:01:26 - 69.0 MB


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Avoiding the Puddle Episode #20 featuring Blood Hawk

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Reader Comments (45)

would be interesting for say, mortal kombat, to have a neatherealms studio rep enter evo for mk. just makes it a little more interesting.

Friday, May 20, 2011 at 8:48 PM | Unregistered Commenterstickers and bees

leo does not look cute any more

Friday, May 20, 2011 at 10:54 PM | Unregistered CommenterEDGE

Very interesting podcast as usual, Aris!! What was the music at the starting of the episode??

Why are you even bringing up the "problem" about players who are involved in tweaking a game should not be able to enter tournaments? That goes without saying and that is of course the case right now.

Tom Brady was NOT allowed to enter the PDP MK9 Tournament which Justin Wong won. Because Brady was in the testing team for MK, he was not allowed probably by NetherRealm Studios to enter that tournament.

By the way, I'm pretty sure both tagslide and cross-chops are in the game.Here is what ldMaxi wrote at Zaibatsu:

"The notation for generic tagslide and crosschop is f,f,f+4 and f,f,f+1+2.."

Friday, May 20, 2011 at 11:44 PM | Unregistered CommenterDrBhup

interesting podcast like always

bloodhawk make an interessting point why i prefer gosu korea to the us one. (on t6)
i really dont like it that you cant customize your character.
this is a personal note that dont exist in gosu us and make it not so fun to watch if i have a choose.

i dont like the ttt way of replay end of a fight
i like to taunt or taunt not after the last hit
knee do it alote and it makes him really aggressive as a gamer i like that sidenote we lose in ttt2

just two point that are really not dedicated

Saturday, May 21, 2011 at 12:32 AM | Unregistered CommenterAshesfall

"Hey man are you still there? How does twitter work?" LOL

Saturday, May 21, 2011 at 1:08 AM | Unregistered CommenterREX

@DR, Last I checked Brady won PowerUp and is planning on attending multiple tournaments this year. All I'm saying is that Namco does it the way I think it should be done. Balance/play testers should not be allowed to compete in the game they work on.

Saturday, May 21, 2011 at 1:59 AM | Registered CommenterAris

To say that you expect only 6 Tekken Tag 2 cabinets for the whole USA sends a big, huge message to the country of Japan. Arcade gaming in the USA seems to be dead or dieing, as it is in the entire Western World. Even in Japan arcades are closing. Good podcast. The only way to listen to it is to play Tekken with the sound off while you listen to it over and over in a loop.

Saturday, May 21, 2011 at 3:30 AM | Unregistered CommenterForest

Stop calling Leo a girl, goddamn.

Saturday, May 21, 2011 at 4:33 AM | Unregistered Commenterloldongs

great stuff aris, i dont think bryan players such as nap and knee would be to happy to hear that his taunt will be less effective in TTT2 lol

Saturday, May 21, 2011 at 6:32 AM | Unregistered CommenterTEKKENLOVER

Concerning the part about TTT2 looking like T6, don't you think it was the same with TTT1 and T3? I hope that when TTT2 gets released casual gamers and critics won't label TTT2 as simply T6 with Tag function since it could lead to loss in sales and interest, especially when T6 console had a somewhat disappointing reception. Unknowledgeable people are going to wonder why Tekken needs a separate game for tag function when even Mortal Kombat can have it as a side feature in one game. Players who tried T6 and passed the game on won't certainly be bothered to try TTT2, unless it appeared aesthetically to be something totally new. For TTT1 it was a different case because its predecessor T3 was a huge success, a classic considered as one of PS1's best games.

I've already talked about TA several times here so I don't want to go over the same things said in the past. Of course everyone knows TA and the game itself is still heavily in development but I would like to just point out that according to my observations, the only people who think that TA looks good right now, are the people who are looking it from a practical standpoint (serious players): that the function works well and it allows effective Tag gameplay and combo possibilities. But the people who play the game casually or don't even play Tekken almost universally have said that it looks sluggish or even "stupid" when looking at the footage, meaning that they are more concerned with aesthetics. I think it is important to cater to both of these player demographics and I hope Namco will do the right decisions to achieve that.

I don't know whether you were mixed up on the issue about losing red life but I'm pretty sure I saw that Tag Assault DOES take red life away.

Also being a Nina player I wonder why Namco seems to always fuck up her face model in every game since she is a core character, hopefully that's not final. Everyone else is looking dope at the moment though. Voice acting seems to be consistently terrible now with most characters.

Saturday, May 21, 2011 at 6:44 AM | Unregistered CommenterRoncock

I'm with you, they totally nerfed Paul's voice, especially deathfist. Goddamn you Namco.

Saturday, May 21, 2011 at 8:58 AM | Unregistered Commenterloldongs


Saturday, May 21, 2011 at 10:12 AM | Unregistered CommenterJUST FRAME PAIN

@Roncock: "I hope that when TTT2 gets released casual gamers and critics won't label TTT2 as simply T6 with Tag function since it could lead to loss in sales and interest, especially when T6 console had a somewhat disappointing reception."

There are people and critics who to this day think that Tekken hasn't changed since 3 or 5. I don't think most of the people who reviewed 6 even knew about the B! system.

Now, that's partly Namco's fault because there isn't really a training mode that tells you about it, but that's how it is nowadays unfortunately. People need to have shit explained to them.

Saturday, May 21, 2011 at 11:09 AM | Unregistered CommenterQuadrupledragon

Yoshi looks MUCH better now. I'm liking what I'm seeing so far, but again, this is just beta at this point. I like the "Q" on his back too! :)

Yoshi also has an autoparry - check it out at 1:14 of this vid. He gets hit and disappears, then comes down from the sky like his u+3+4. Looks like you could juggle afterwards as well:

Tag slide and tag dive are in the game. Check out this link - not only does it show tag slide, it shows Eddy coming in with WR+3 (14:45). I'm sure Drag could tag in with WR+2_WR+4 as well:

Regarding Marduk, he only has his aerial ground throw from FDFT. If the opponent is in any other position, he gets a ground throw attack (knees them in the back of the head or in the face). I've seen db+2 get punished by jabs if the opponents back is to the wall.

I think players need to remember that although the game is similar to Tekken 6BR, there's a large portion of the characters that have yet to be used in the tag engine - Marduk, Steve, Raven, Zafina, Leo, Drag, Bob, Feng, Lars, Leo, Miguel, Lili, Raven, Alisa, Regular Jin - none of these characters were in TTT. Combined with the new tag assault feature, it should lead to a new experience for Tekken fans old and new.

I just need one more character and then I'm set!

Saturday, May 21, 2011 at 11:35 AM | Unregistered CommenterQDogg

Great podcast, (even though the Bryan Fury news upsets me to the highest degree), TTT2 is goin' to be a spectacle of Wonderful proportions!! TTT damn near made me flunk out of my first quarter in college. Im tryin' to make TTT2 make me lose everything I Blood Hawk's 3 group bitch call out was right on point!! All that come from scrub mentality. Clockwork said it on a Wake Up SRK podcast. Players need to stop complainin' and shit and go fix the problem that theyre dealin' with or try to make some compromise with whatevas dealt to them. That goes with either a character matchup or a life situation. Props for that! Old players need to man up do some push ups and go to the lab. Or find time from either wifey and kids and be flat out and say, "This is something I love and I can't let it go, not when its at its forefront!, im not abandoning the fam' but from time to time I need my fightin' game fix!" Good shit to the show!

Saturday, May 21, 2011 at 11:35 AM | Unregistered CommenterPostman~730

regarding airthrows after a character does a airthrow it ends the tag assualt also it seems air throws do scale because people are saying iSW does shit damage. Also its possible after a tag assualt to not go back to the point character(without doing a airthrow) im not sure how this works but ive seen it happen in one of maxi's videos.

Saturday, May 21, 2011 at 12:19 PM | Unregistered CommenterToken

Great podcast as always

Saturday, May 21, 2011 at 12:20 PM | Unregistered CommenterrinoH

Yeah, ISW and the like does scale in comboes from what I've seen from the location test videos.

And about Tekken not changing since 3 or 5, I think it's a valid point. It's central game mechanics have remained very largerly unchanged since 3 compared to other games like Street Fighter. I'd call the Bound system more of an add-on than a change, and even that was nicked straight outta VF.

Saturday, May 21, 2011 at 12:44 PM | Unregistered Commenterloldongs

I like the changes, but I hope they don't nerf too many things and start making the good characters suck and mid to low tier great. side note imma have to learn bryan and bruce all over again FML SMH

Saturday, May 21, 2011 at 4:31 PM | Unregistered CommenterC.Bear

I think Blood Hawk was of the better interviews you've done. I believe I met him at Final Round talking with Ben111. I think. Anywho yeah. Good shit.

Saturday, May 21, 2011 at 5:20 PM | Unregistered Commenterraybonekilla

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