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« Mortal Kombat: Legacy Ep 7: Scorpion and Sub Zero (Part 1) | Main | Avoiding the Puddle Episode 20 featuring Blood Hawk »

TTT2: Location Test Video Round Up

Here's some location test footage that I missed from the past few days. Big thanks to ldMaxi and TekkenCrashS2 for the uploads. 

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Reader Comments (8)

Too much content to digest comfortably. gonna have to take off my pants for this batch.

Monday, May 23, 2011 at 3:10 PM | Unregistered CommenterjakeTHEsnake

Aris: In the last video @42:15 there is a Kuma/Panda special victory pose. Do you still think they are planning to make the bears simply one char slot if they already made a unique winning animation like this for them?

Monday, May 23, 2011 at 4:05 PM | Unregistered CommenterRoncock

@Roncock, I hope so.

Monday, May 23, 2011 at 4:51 PM | Registered CommenterAris

The Bears better be a goddamn single character slot. So many Bear players wont have to worry about learning other characters. Same with the Capos. Those bastards have never been different apart from their throw animations. Having them as 2 separate characters is pointless if they are always gonna be the same

Monday, May 23, 2011 at 5:14 PM | Unregistered CommenterInfernoz

Man, so much tekken tag 2 video.

Monday, May 23, 2011 at 5:55 PM | Unregistered CommenterForest

not enough asuka and jun

too many koreans.

Monday, May 23, 2011 at 6:18 PM | Unregistered Commenterinsomnotek

tag assault aside, I've seen some of these players do combos with just one character that both do heaps of damage and carry pretty far. Is there any advantage to tag combos damage percentage wise/wall carry wise? It would be lame to watch tournaments where people don't do tag combos because of additional difficulty without any big degree of additional reward.

Tuesday, May 24, 2011 at 10:49 AM | Unregistered CommenterDeathbybears

Tag combos are definitely going to open up more damage in combos without a doubt. Tag assault after a bound lets you use a slow/powerful move with both of your characters because your main character doesn't have to wait for his partners ending lag to finish before he can continue the juggle.

Tuesday, May 24, 2011 at 1:50 PM | Unregistered CommenterRoy

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