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« Guest Character 2B From Nier Automata Revealed for Soul Calibur 6 | Main | Arcade Tekken 7 Fated Retribution Round 2 Officially Announced »
Saturday
Oct202018

Input Lag Testing for Soul Calibur 6 Finds Unstable Lag Spikes During Gameplay

The input lag testing results are in, we've got some bad news here. From the testings done by both Noodalls and WydD, they both found that Soul Calibur 6 has on average; around 4 to 5 frames of input lag when playing on the PlayStation 4. That puts SC6 on the laggier side when compared to other fighting games from this generation of consoles. The even bigger finding across both results was an unstable level of fluctuations in between the testing which is leading to quite a notable level of variance in the results. To put that into easier words, Soul Calibur 6 was found to have random input lag spikes during regular gameplay. It's currently being thought that the instability is occurring randomly so hopefully Bandai Namco quickly fixes this issue like how they handled the input lag with Tekken 7. Thanks goes to both Noodalls and WydD for the testing, you can find more info on their set-ups and testing over on their Twitter pages:

Noodalls ≫ https://twitter.com/noodalls

WydD ≫ https://twitter.com/WydD

 

▌Noodalls's Testing
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Input Lag results on Noodalls game set-up:

SC6 PlayStation 4 = 4.5 frames of input lag (76ms)

SC6 Xbox One = 4.7 frames of input lag

▌WydD's Testing
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Input Lag results on WydD's game set-up:

SC6 PlayStation 4 = 5.4 frames of input lag (90ms)

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