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« Tekken 7 - Josie Rizal Unlocked for Arcades on April 21st! | Main | MASTERCUP.8 Announced! Japanese 5on5 TEKKEN 7 Tournament Set for 11/22 »

Tekken 7 - Katarina Alves Movelist Rundown 

Looks like this is going to be an on-going series. Katarina Alves is the other new character that was revealed in Tekken 7 alongside Claudio Serafino. Hailing from Brazil, her fighting style is officially Savate so she sports a bunch of weird looking kicking attacks as well as a 'Harrier' stance in her arsenal. The Tekken development team have described this character as a good beginner character since she has effective combo strings which can be done by repeatedly pushing a button. She is one of the newer characters so we don't really have absolutely all the info in general to her move properties but the movelist video and reports from Mesa-chan's blog will help familiarize yourself with the character. The movelist video rundown featuring Katarina staple combos are once again, courtesy of Game Plaza Gao arcade's YouTube channel.

▌Tekken 7 - Katarina Movelist Video
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▌Tekken 7 - Katarina Movelist
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  • Rage Art

    When you have rage:

    Mid - Not safe on block.

  • Double Slap to Harrier

    High, high - 1,1 series of jabs but Katarina has a lot of derivations from here. Hold forward to go into Harrier stance.

  • Wing Punch Combo

    High, high, mid - A mid out of her 1,1, this mid follow-up catches sidesteppers.

  • Rush Punch Combo

    High, high, high - Another high attack from her 1,1. The last hit is advantageous on block. (plus frames) and catches sidesteppers.

  • Albatross Punch Combo

    High, high, mid - Another mid from her 1,1 but this mid knocksdown on hit. This can be sidestepped and also interrupted by 10f moves.

  • Goose Punch Combo

    High, high, mid - Finally, another mid from her 1,1, a launching mid attack. Has good tracking so it will catch sidesteppers but this move is at least -17 frames on block.

  • Wing Slap Combo

    High, high - Standard 1,2. 10f start-up like everyone else.

  • Needle Kick Combo

    High, low - A low from her 1 jab. -11f on block.

  • [SCREW] Feather Fury

    High, high - Her 'go-to' Screw attack. It's her 12f punisher since it starts up in 12 frames and has good tracking to her left. This also makes for a good whiff punisher. Although, it's -12f on block.

  • Crane Kick Combo

    (or while standing: )

    Mid, mid, mid, high, mid - Her beginner friendly combo from her left kick. If you use the entire string, the opponent can punish the last hit on block so use up to the 3rd hit if you want to play it safe. Doesn't really track well to either sides for Katarina so it can be easily sidestepped and punished.

  • Wild Canary

    (or while standing: )

    Mid, high

  • Nimble Cutter to Harrier

    High, mid, high - Her Right kick has it's own combo series. You can enter Harrier after the 3rd hit by holding forward. This all combos on counter hit.

  • Nimble Cutter

    High, mid, high, high, mid - The complete right kick series, the 4th hit trades with 10f moves.

  • Heel Hook

    Mid - Jumping attack so it crushes lows. Weak tracking on both sides. -11f on block.

  • Harrier

    Stance - This is the quickest way to get into the stance out in the open.

  • Alula Slice


    High - Used in combos and has good tracking to her left.

  • Alula Slam


    Mid - Used in combos, this move spikes down so it's used to cause floorbreak. On block, it's -14f and leaves the opponent in crouch.

  • Palmate Spin


    Low - Low from Harrier stance. From up close, this can be avoided with sidestep/sidewalks but not in middle distance. -23f on block.

  • Snipe's Knee


    Mid - Her highest damaging combo ender. -13f on block.

  • Drumming

    High - Headbutt, poor tracking to both sides and -11f on block.

  • [POWER CRUSH] Fledgeling Foot

    Mid - Armors through attacks and tracks to her right.

  • Peck and Slap

    Mid, high - Her d/f+1 series.

  • Peck and Slap to Harrier

    Mid, high - Hold forward after the d/f+1,1 to enter Harrier stance. d/f+1,1~f HAR 4 is her wall combo.

  • Nest Crasher

    Mid, mid - This is -10f on block and the 2nd hit can be easily sidestepped to the right.

  • [SCREW] Nest Wrecker

    Mid, high - Screw attack from her d/f+2, the 2nd hit trades with jabs but catches any sidestepping/sidewalking.

  • Wagtail

    Mid, low - 2nd hit is minus -17f on block but you can cancel it by holding down.

  • Greater Rhea

    Mid - This is a mid knee that launches on counter hit and is safe on block. Tracks to her right.

  • Feather Chop

    Mid - Safe on block but weak tracking to both sides.

  • Tarsus Body Blow

    Low, mid - You can stop after the first hit to maintain advantage. Can't be interrupted or sidestepped.

  • Tarsus Neck Blow

    Low, high - Safe on block.

  • Sliding Kick

    Low - Can be difficult to punish on block if hit from the tip.

  • Slipping Tail

    Low - Launching low move, can also be difficult to punish on block due to the range.

  • Eclipse Plumage


  • Inside Peck to Harrier

    Mid - Quick mid that's mainly used in combos. Safe on block.

  • Peck Upper

    Mid, mid - Safe on block and used in combos as wall carry.

  • Piercing Peck

    Mid, mid - Natural combo and is safe on block.

  • Vulture Claw

    Mid - Launcher, -13f on block.

  • Cuckoo Thrust

    Mid - Weak tracking to both sides but safe on block.

  • Woodpecker

    Mid, high - 중・상

  • Fractured Flock

    Mid, mid - knocksdown on hit and tracks to her right. -13f on block.

  • Lower Axis

    Mid - Knocksdown and is good to use at the wall for Okizeme.

  • Flying Bird

    Mid - Somersault launcher. -13f on block.

  • Wing Cutter to Harrier

    Mid, mid, mid, high, Harrier - Her up/forward, right kick series. Can be used to enter Harrier by holding forward and use your own combo after stopping at the 2nd hit.

  • Wing Cutter

    Mid, mid, mid, high, high, mid - The complete string.

  • Hovering

    Mid, mid - minus 10f on block.

  • [SCREW] Bird Chaser

    High, high

  • Aerial Glide

    Mid - Knocksdown on hit and it also hits grounded.

  • [SCREW] [HOMING] Plover Kick

    Mid - Quick homing attack and used in combos.

  • Pheasant Heel


  • Rampage Wing

    while standing:

    Mid, high - This move jails, can't be interrupted and is safe on block.

  • Rampage Wing to Harrier

    while standing:

    Mid, high, Harrier - Hold forward after ws+1,1 to enter Harrier.

  • Kite Upper

    while standing:

    Mid - Launcher from crouch.

  • Short Tail

    while crouching:

    Low - A far reaching low attack that can be difficult to punish on block. Can use this and ws+2 for a mix-up.

  • Crash Landing

    (While opponent is down)

    Low - Stomp.

  • Taunt

    Ha ha ha.

  • 10 Hit Combo

    High, high, high, mid, high, low, mid, mid, mid, mid

  • Flying Catch

    (or )

    Throw - Broken with 1 or 2.

  • Display of Force

    (or )

    Throw - Broken with 1 or 2.

  • Osprey Sweep

    On opponent's right side: (or )

    Throw - Broken with 2.

  • Raptor's Wrath

    On opponent's left side (or )

    Throw - Broken with 1.

  • Bird of Prey

    On opponent's back side (or )

    Throw - cannot be broken.

  • Phoenix Kick Flurry

    Throw - Broken with 1+2 and also wallsplats an opponent close to the wall.


Additional references:

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