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Sunday
Sep162012

TTT2: Kunimitsu Crouching Hitbox Can Cause Many Mids to Whiff

Tekkencanada's Potatobrain discovered a pretty huge revelation with Kunimitsu where her hitbox during her crouching stance superseeds one of the core mechanics of the game where many mids whill actually straight up whiff on her, check it out in the video below.

Thank you Shifty Nevers for the tip.

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Reader Comments (10)

Reminds me of mk9 lol

Sunday, September 16, 2012 at 6:29 PM | Unregistered CommenterSolidsnake

quick, everyone ban DLC characters
that way we won't have to deal with this until they fix it
assuming they fix it
(they better fix it)

Sunday, September 16, 2012 at 6:33 PM | Unregistered Commenterdijon

must be character specific, just tried all of alisas mids and they hit. not sure why kings aren't though.... pretty sure this'll piss off alot of king players facing future kunimitsus

Sunday, September 16, 2012 at 6:44 PM | Unregistered Commenterikenesu

Holy Shnikeez!!! I feel a patch coming sooner then expected. Good find!

Sunday, September 16, 2012 at 7:13 PM | Unregistered Commentercoilover2005

@ikensu
yeah i just tried leo and yoshi. yoshi uf+4 is the only mid i can find that she goes under (NO SURPRISE THERE STUPID SHITTY YOSHI UF+4).

Sunday, September 16, 2012 at 7:20 PM | Unregistered Commenterdijon

lol i was looking forward to play Kuni :( hope the patch comes out quickly

Sunday, September 16, 2012 at 8:35 PM | Unregistered CommenterJason

NAMCO has to fix this issue right away, If kuni stays like this without a change then then she must not be played in tournaments. That's just ridiculous

Sunday, September 16, 2012 at 9:25 PM | Unregistered CommenterTEKKENLOVER

alisa’s juggle is ff1+2,d1, ws1,2, /1/b,4,3/ff2,3. It is a great juggle; however, when you do this juggle against maurdauk and jinpachi most of the time you cant register the d1 after ff1+2 connects, which is due to the way maurdauk falls after it gets hit by ff1+2 this was also the problem in tekken6. When create a juggle for a character please make sure it works against every character in this game.One other thing is that alisa’s 4 can now turn to juggle on counter and you will get juggle by doing 4(counter) d/f1/1,1/,b4,3/ff2,3 or 4(counter) b1/ws1,2/1/b4,3/ff2,3 But d/f1 doesnt connect to ogre after 4 and you have to follow with b1 and even after u connect with b1 the juggle is incomplete because after you do b1/ws1,2/1 the animation doesnt let u bound move which is b4,3. Namco please also fix this issue as well

Sunday, September 16, 2012 at 9:35 PM | Unregistered CommenterTEKKENLOVER

This is the funniest video I've seen in a long time! Very amusing!

But NAMCO better patch this as quickly as possible. It is a game-breaker! We don't need this kind of broken shit!

And I actually knew it! When Namco doesn't release characters on arcades first, then those characters don't undergo the thorough testing like others and are often full of bugs and glitches like this. Wonder what Sebastian and Dr. B and those can do that it totally game-breaker..?

Monday, September 17, 2012 at 2:06 AM | Unregistered CommenterDrBhup

They should better patch those mids, not Kuni.
A mid should be mid.

I'm sure more mids are like this.

Sunday, September 23, 2012 at 11:29 AM | Unregistered CommenterTenshimitsu

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