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« Japan Paves the Way for E-sports with New Gaming Pro Licenses | Main | Aris Reviews the Soul Calibur 6 Gameplay Footage from PSX »

Detailed Soul Calibur 6 Gameplay Info from Famitsu Developer Interview

Details from Soul Calibur 6 has been revealed in this week's Famitsu in Japan. The magazine featured a section devoted to interview the producer and developers behind the new game; Motohiro Okubo, Michinori Ozawa & Yoshiyuki Takahashi. In the interview there was a lot of new details on how they're proceeding with the development of Soul Calibur 6 making for quite the insight on how the game is currently coming along. For this Famitsu interview source, I'll be pulling and translating from the two following sources:

Ryokutya2089 ≫

Hachima Kikou ≫


▌Cliff Notes from Famitsu SC6 Feature
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Soul Calibur 6 interview with Motohiro Okubo, Michinori Ozawa & Yoshiyuki Takahashi:

  • Soul Calibur 6 came together because it was the 20th anniversary of the series without a 3D Weapons based fighting game on the current generation of consoles.
  • The keyword for Soul Calibur 6 is "Reboot." The game will feature a Story Mode.
  • The story for the game is going back to its more older roots to re-establish the world for both old and new players.
  • Soul Calibur 6's story goes back to the year 1586 to unveil all the mysteries from the original Soul Calibur.
  • There will be brand new characters making an appearance in the game. They will also play a big role during the Soul Calibur 6 story.
  • Right now Mitsurugi and Sophitia have been revealed to be in the game but other character reveals are coming.
  • "Please look forward to the Guest Character!"
  • The base fundamental system of the game like the horizontal attacks, vertical attacks & 8 way run have not changed.
  • They're tuning the game's speed and ease of use to be comfortable for players.
  • The biggest change made to the battle system is the "Reversal Edge" mechanic which will allow you to block almost every incoming high, mid & low attack with the use of a single button input.
  • If you let go of the button during the Reversal Edge sequence, your character will do a specific retaliation like attack.
  • The "Reversal Edge" will help newer players be able to dive in to the deeper mind games and strategy aspects during a battle even against advanced players.
  • They're focusing on how to make players feel the joy in the weapons based combat gameplay more with the simple single button use. It's a notable point and they're still deliberating on how they want it to show in game.
  • Critical Edges make a return in Soul Calibur 6. The input to perform these super moves were difficult in Soul Calibur 5 so there will be a single button activation to use them in Soul Calibur 6.
  • There's "Critical Edge" as well as "Soul Charge" in Soul Calibur 6. Soul Charge will allow you to power up your attacks at the expense of the meter gauge. There are also moves that can only be done from Soul Charge.
  • For the advanced players, there is the "Lethal Hit" mechanic which are certain moves that under the right circumstances trigger a slow motion effect and send the opponent flying leading into strong combos. Lethal Hits can even break the opponent's armor off if you manage to land with them.
  • Some of the details you'll see when you break the opponent's armor off are Mitsurugi's lower body showing the loincloth and Sophitia's hair style changing after you break her hair ornament.
  • Guard Impacts can be used in Soul Calibur 6 without consuming any meter gauge.
  • They want to prepare a "Tutorial Mode" for the game.
  • The Character Creation feature is something appealing that they can't take away from Soul Calibur series. They can't say much about it right now but please look out for it.
  • The Famitsu editor was surprised to find out how much external developer help the game was receiving.
  • Soul Calibur 6's development is currently at 70%.

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