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Entries in Interview (42)

Friday
Feb162018

Soul Calibur 6 - Mitsurugi Character Showcase Video

Soul Calibur 6 game producer Motohiro Okubo sits down on camera to detail Mitsurugi in this Soul Calibur 6 showcase video. Learn more about Heishiro Mitsurugi as you listen to how this character design is created in the world of Soul Calibur. Like the Sophitia showcase video, Okubo mentions how the character is younger for this time around and hopes you look forward to seeing how Mitsurugi fares in Soul Calibur 6. You can check out the character showcase video below:

Bandai Namco Europe ≫ https://www.youtube.com/user/NamcoBandaiGamesEU

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Sunday
Dec312017

Tekken 7 Sales Exceed 2.5 Million Units Over this Past Year

[Article Retraction 1/1/18] The original version of this post originally stated that Tekken 7 had exceeded 3 million copies. Upon double checking the source, this has turned out to be incorrect. The actual number of figures sold were mentioned during KawaiiFaceMiles & MainMan's Tekken Talk stream to be over 2.5 million. The thing mentioned in 4Gamer was that Tekken 7 was fast approaching the 3 million mark, not that it already exceeded it. Apologies for the misinformation, the link to the original post has now be deleted.

The Japanese gaming site 4Gamer is doing their brief year-end interview with notable figures in the Japanese gaming industry to give us updates and comments to make over the next coming year. Katsuhiro Harada was again one of the people featured and was able to give us a sales update for home versions of Tekken 7. According to him, Tekken 7 saw over 2 million copies sold within the first 2 months after its launch back in June but that figure is now fast approaching the 3 million copies landmark after half a year. He also mentioned that for this time around, Tekken 7 has seen the most post launch support from the series and hopes to be able to continue updating it and giving the title support for the next year. If you have any kind of requests to make about what you hope to see in Tekken 7 in the future, you can tweet them to Harada directly at @Harada_TEKKEN. You might see some Japanese on his timeline but he says don't be shy to tweet the suggestions in English too if you happen to have them. His notable game and movie for the year happened to be Super Mario Odyssey (Nintendo Switch) and Atomic Blonde (2017) by the way.

4Gamer (Harada Column on Page #8) ≫ http://www.4gamer.net/games/999/G999905/20171225028/

Harada Twitter ≫ https://twitter.com/Harada_TEKKEN/

[Update] KawaiiFaceMiles & MainMan Tekken Talk ≫ https://www.twitch.tv/videos/211034321

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Friday
Dec222017

Soul Calibur 6 - Sophitia Character Introduction Video

Get familiar with Sophitia in Soul Calibur 6 in this new showcase/breakdown/introduction like video with the game's producer Motohiro Okubo providing developer insights. She appears younger this time around so Okubo-san hopes you find her fun to play and look forward to how she appears within the story. You can find the Sophitia character video up on Bandai Namco's official channels:

Bandai Namco Europe ≫ https://www.youtube.com/user/NamcoBandaiGamesEU

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Monday
Dec182017

Bandai Namco Level Up Winter 2017 Media Coverage

A press event took place this past weekend to showcase and let people try out the new Soul Calibur 6 game which was announced this past month. The embargo lifted early today so here are all the latest footage, news and interviews to come from Bandai Namco's Level Up Winter event. I won't be posting everything on the one page below but here are quote snippets and links to different sources citing new info on Soul Calibur 6.

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Tuesday
Dec122017

Detailed Soul Calibur 6 Gameplay Info from Famitsu Developer Interview

Details from Soul Calibur 6 has been revealed in this week's Famitsu in Japan. The magazine featured a section devoted to interview the producer and developers behind the new game; Motohiro Okubo, Michinori Ozawa & Yoshiyuki Takahashi. In the interview there was a lot of new details on how they're proceeding with the development of Soul Calibur 6 making for quite the insight on how the game is currently coming along. For this Famitsu interview source, I'll be pulling and translating from the two following sources:

Ryokutya2089 ≫ http://ryokutya2089.com/archives/6085

Hachima Kikou ≫ http://blog.esuteru.com/archives/20022888.html

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