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Entries in development (5)

Saturday
Dec222018

Tekken X Street Fighter is Currently 'Pending', Development is at 30%

The Tekken x Street Fighter project is still alive, somewhere in the depths of Bandai Namco Entertainment's studio offices. While the current priorities for the Tekken team are focusing on the ongoing support for Tekken 7, the vision for the 3D cross-over between the two franchises is still in a comatose state; the game has not been seen at all since it's announcement back at San Diego Comic-Con of 2010. We've gotten piecemeal bits of info about it before but the latest for TxSF comes from Harada during the live stream for Kuro Kuro's year-end Tekken drinking party. In his words, Tekken x Street Fighter is still 'Pending', which is pretty much another way of saying that the title is 'on hold' in terms of priority. The development of Tekken x Street Fighter currently sits at the 30% mark so there is still a long way to go. While reading and answering the chat, Harada also briefly spoke about some other topics. For those asking about a third Season Pass for Tekken 7, he answered that it could happen, depending on the sales of the previous Season Passes. On the potential of a Switch release of Tekken 7, that is dependent on the demand from fans so let them know if you're interested in seeing that happen. If you want to check out the full sit-down and chat session with Harada from the party, you can find the archive over on Kuro Kuro's Twitch channel.

Kuro Kuro's End of the Year Tekken Party Archive ≫ https://www.twitch.tv/videos/352727969

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Tuesday
Aug142018

Kayane's Interview with Motohiro Okubo from EVO 2018

A new interview with Soul Calibur 6's producer Motohiro Okubo from this past Evo has now gone live thanks to Kayane. A lot of interesting and direct questions regarding the game's features and potential future plans like having a demo or beta, patches after launch, frame data in training mode and even on the potential of World Tour being asked in here. This interview serves as the latest development update for Soul Calibur 6 leading up to Gamescom later this month on Aug 21 - 25. You can check out the full interview over on Kayane's YouTube channel.

KayaneTV ≫ https://www.youtube.com/user/KayaneTV/

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Monday
Feb192018

Kayane's Interview with Soul Calibur 6 Producer Motohiro Okubo from EVO Japan

The EVO Japan interview Kayane conducted with the Soul Calibur 6 producer Motohiro Okubo has now gone live over on Kayane's website. It makes for a pretty lengthy and interesting look as to where Soul Calibur 6 is at in this time in terms of development. There's also plenty of Kayane gushing over the new Soul Calibur game so she got to ask a lot about characters in the roster, ideas for guest characters, gameplay modes and a lot more. I'll be adding some snippets from the interview below but you can read the entire piece over on Kayane's website:

Kayane EVO Japan Interview with Motohiro Okubo ≫ http://kayane.fr/2018/02/19/interview-with-motohiro-okubo-producer-on-soul-calibur-vi-and-tekken-7/

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Monday
Oct162017

Interviews with Harada on Tutorial Mode, Tekken 7 Development and the Future

New interviews with the Tekken head producer Katsuhiro Harada surfaced recently on some gaming sites. The PushSquare & PC Games N's interviews with Harada go over some pretty interesting topics like the current development circumstances for Tekken 7 as well as some minor insights on what they're thinking of for the future of the series. The PGN interview mainly goes over the decision to not include a tutorial into the game but the PushSquare features a more extensive discussion. I'll be adding notable snippets from both below but feel free to read the source interviews in full over on their respective sites:

PushSquare Interview ≫ http://www.pushsquare.com/news/2017/10/interview_talking_tekken_7_dlc_development_and_future_plans_with_director_harada

PCGamesN Interview ≫ https://www.pcgamesn.com//tekken-7/tekken-7-tutorial

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Sunday
May032015

The Making Of Tekken with Yutaka Kounoe

Awhile back, I managed to get my hands on a transcription of the 'Making of Tekken' Interview in the #104 issue of Retro Gamer Magazine with Yutaka Kounoe but for some reason or another I eventually ended up forgetting to share it with everyone. There's a lot of development background information that is especially interesting for anyone that is curious on the development of the early Tekken games so I feel like this is great to put out there. This interview goes in depth with a game developer who did work on the first 3 Tekken games while he was working in what he considered to be 'Namco's golden era.' Yutaka Kounoe currently no longer works at Namco and has since moved on to found his own indie game development company: O-Games. This interview was published around June, 2012 so it's been awhile from now.

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