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Entries in developer (16)

Thursday
Mar142019

Project Soul's Follow-Up Responses to Community Questions from Evo Japan

The players ask and Project Soul answers. The following follow-up is the Soul Calibur 6 development team's response to the questions that the community brought forward back at the Project Soul Talk Event at Evo Japan. Get the latest details on upcoming DLC plans and scheduling, QOL improvements, gameplay balance adjustments and more from the people behind the game. If you need a refresher on what was discussed during the Talk Event, check out the previous summary link.

Q&A Follow-up Source ≫ https://www.bandainamcoent.com/news/evo-japan-soulcalibur-vi-community-questions-follow-up

Previous Project Soul Talk Event Summary ≫ http://www.avoidingthepuddle.com/news/2019/2/16/summary-of-project-soul-talk-event-from-evo-japan.html

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Sunday
Feb172019

Soul Calibur 6 - Amy Battle Director Comment

Amy is our latest character addition to the Soul Calibur 6 roster and as per usual, we now have some brief comments on how she fights from the game's Battle Director Oosaka (@oosaka_twt). Described as an extremely fast and up-close fighter, Amy has new moves where she tosses a rose at the opponent and ramp up some of her attacks to unleash a strong finisher. We'll have to wait and see how that translate to the gameplay when Amy eventually comes out but check out the comments in the meanwhile.

4Gamer Article ≫ https://www.4gamer.net/games/403/G040384/20190218020/

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Friday
Dec282018

Summary of Upcoming Balances Changes in Soul Calibur 6 Ver 1.11 from Dengeki Broadcast

Soul Calibur 6 is expected to get more balance changes in the upcoming Version 1.11 patch so the dev team recently took the time to break down some of the things to expect in a live stream with Dengeki Online. You see the game's producer, director and battle system director go through every character and detail some of the things to either, fix or correct, in relation to the character designs. The team also describes their development philosophies for SC6 which is interesting to know if you're curious as to what their reasoning for some of the changes is. There's also a brief comment of the next DLC pack in the Season Pass which happens to be a Customization Pack featuring over 100 pieces and some new BGM to use in Soul Calibur 6. The stream is archived on YouTube but it's in Japanese so you have Arika_ex over on Reddit to thank for taking the time to translate and summarize all the main bits covered in the stream.

YouTube archive ≫ https://www.youtube.com/watch?v=l4uCY8DqHZ0

Arika_ex's summary on Reddit ≫ https://www.reddit.com/r/SoulCalibur/comments/a9zylu/project_soul_livestream_dec26th_summary_the_devs/

Click to read more ...

Tuesday
Sep182018

Soul Calibur 6 - Raphael Battle Director Comment

Thanks 4Gamer for posting the Battle Director comments for Raphael in Soul Calibur 6. Once again, the Soul Calibur 6's Battle Director Oosaka (@oosaka_twt) gives a short introduction and slight tease to what the recently revealed character can do in the new game. For Raphael, we get info on a new evasive stance he has that can even be done from his Reversal Edge to catch opponents. You can find the battle director's comments on Raphael in English down below but here's a link to the Japanese source via 4Gamer:

4Gamer Article ≫ https://www.4gamer.net/games/403/G040382/20180919023/

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Thursday
Sep132018

Soul Calibur 6 - Cervantes Battle Director Comment

Thanks goes to Famitsu for posting the Battle Director comment for Cervantes with his recent reveal. The Soul Calibur 6 Battle Director Oosaka (@oosaka_twt) gives a short introduction to the game plan of Cervantes in his developer comment. For people already familiar with playing Cervantes, you can find out what's new with the character as the details tease about his new 'The Baron' stance. The english version of the Battle director comment can be found below but you can also check out the comment at its source over on Famitsu.

Famitsu ≫ https://www.famitsu.com/news/201809/13164022.html

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