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Entries in developer (16)

Friday
Dec222017

Soul Calibur 6 - Sophitia Character Introduction Video

Get familiar with Sophitia in Soul Calibur 6 in this new showcase/breakdown/introduction like video with the game's producer Motohiro Okubo providing developer insights. She appears younger this time around so Okubo-san hopes you find her fun to play and look forward to how she appears within the story. You can find the Sophitia character video up on Bandai Namco's official channels:

Bandai Namco Europe ≫ https://www.youtube.com/user/NamcoBandaiGamesEU

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Monday
Oct162017

Interviews with Harada on Tutorial Mode, Tekken 7 Development and the Future

New interviews with the Tekken head producer Katsuhiro Harada surfaced recently on some gaming sites. The PushSquare & PC Games N's interviews with Harada go over some pretty interesting topics like the current development circumstances for Tekken 7 as well as some minor insights on what they're thinking of for the future of the series. The PGN interview mainly goes over the decision to not include a tutorial into the game but the PushSquare features a more extensive discussion. I'll be adding notable snippets from both below but feel free to read the source interviews in full over on their respective sites:

PushSquare Interview ≫ http://www.pushsquare.com/news/2017/10/interview_talking_tekken_7_dlc_development_and_future_plans_with_director_harada

PCGamesN Interview ≫ https://www.pcgamesn.com//tekken-7/tekken-7-tutorial

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Monday
May292017

Tekken 7 Developer Q&A Video: Character Development

Make sure you put the subtitles on when you watch the video this time. Tekken 7 Developer Q&A video #2 is up and this one has Katsuhiro Harada and Michael Murray discuss what goes into Tekken 7's character development. They go over the several factors that contribute to creating new fighters such as what goals they plan to achieve with the character, what kind of character they should be whether it is a newbie friendly or complex character and the compatibility of the fighting style within the game. An interesting thought piece if you were curious on what were some of the brainstorming that went into designing some of your favorite characters. You can check out the Developer Q&A video below.

Bandai Namco Entertainment Europe ≫ https://www.youtube.com/user/NamcoBandaiGamesEU

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Monday
May292017

Tekken 7 Developer Q&A Video: Tournament Mode

Tekken Project leads Katsuhiro Harada & Michael Murray discuss Tekken 7's Online Tournament Mode in a new Developer Q&A video. They both discuss the new mode and what it means for players online; particularly the not so hardcore Tekken fans that grind Ranked Mode or have gone out to enter the tournaments. This new mode will hopefully give newcomers a small dip into the competitive Tekken scene in a tournament format. This Q&A video is part of a small ongoing Q&A video series so be on the look out for more in the future. Video courtesy of Bandai Namco Europe.

Bandai Namco Entertainment Europe ≫ https://www.youtube.com/user/NamcoBandaiGamesEU

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Sunday
May032015

The Making Of Tekken with Yutaka Kounoe

Awhile back, I managed to get my hands on a transcription of the 'Making of Tekken' Interview in the #104 issue of Retro Gamer Magazine with Yutaka Kounoe but for some reason or another I eventually ended up forgetting to share it with everyone. There's a lot of development background information that is especially interesting for anyone that is curious on the development of the early Tekken games so I feel like this is great to put out there. This interview goes in depth with a game developer who did work on the first 3 Tekken games while he was working in what he considered to be 'Namco's golden era.' Yutaka Kounoe currently no longer works at Namco and has since moved on to found his own indie game development company: O-Games. This interview was published around June, 2012 so it's been awhile from now.

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