Donate and Support ATP!

ATP LIVE

[UPDATE] Feb 2, 2017 - ATP Live is on Indefinite Hiatus. [YouTube Announcement]

Watch ATP LIVE! Every Thursday at 8pm PST.
Our Friends

« Soul Calibur 6 - Amy DLC Character Reveal Trailer | Main | Rest in Peace, Kazuaki "BKC" Tsukagoshi »
Saturday
Feb162019

Summary of Project Soul Talk Event from Evo Japan

A Project Soul Talk Event took place during Evo Japan and the dev team behind Soul Calibur 6 took the opportunity to sit down and chat with the community directly. There were no streams for the discussion but we have reports and photos from the event detailing everything that got mentioned. Topics included were changes coming to the online and matchmaking, QOL improvements, further game content drops and several other stuff. A summary in the form of a numbered list comes courtesy of Burnout6010 on the SC6 Steam forums.

Talk Event Summary from Steam Forums ≫ https://steamcommunity.com/app/544750/discussions/0/3658515990049455556/

 

▌Project Soul Talk Event Summary
 ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄

1. Will be an announcement around the top 8

2. Control settings will be added to character select screen (eventually, not next update)

3. Libra of souls will be made easier

4. Soul points will be easier to get online

5. No team battle, exhibition, voice test, etc. coming

6. DLC characters will have soul chronicles

7. Considering NVidia Ansel support

8. Considering improvement should to training mode, especially around command recording, but won't be for awhile.

8.1. Infinite stages are not in because of Unreal Engine 4.

9. Next balance patch will probably come with DLC4 (next character). They will be considering opinions from all players.

10. Balancing for online was confirmed (again), but the key is achieving a balance good for both environments.

11. High-level play is considered when balancing, but also looking at how novice/medium players lose matches.

12 was a little hard to summarise, but were about ensuring characters fit their design while also allowing players to develop their own styles.

13. Siegfried's description was changed to a 'defensive' character to further differentiate him from Nightmare.

14. They have heard opinions that RE is too strong. they introduced RE to make the game more accessible and they feel it has done that. They may fix input problems and make it easier to get meter without using RE but no signs of changing RE itself.

15. [About ring outs being too strong] the rings are actually larger in SC6 than in previous games, but with the combo possibilities and pushback, ring outs became easier than before. They are keeping an eye on it and may make character specific changes or, preferably, may alter stages themselves.

16. They want to see decent variation in the tournament scene. They feel opinions on who is too strong/weak can vary too much based on player, country, etc. But they consider balance more based on making the game more interesting to play, not just about weakening strong characters or vice versa. In future updates, they will try to avoid more nerfs. If they do 'have to' weaken something, they will add something to compensate and they are not above walking back changes if necessary. There is a chance flapjacks RO will come back, but maybe the break window will be lengthened or the move will be weakened in some other way.

17. Are working on fixing the whiffs.

18. Input buffer is a bit wide. this is intended to avoid links and similar control difficulties. Again for accessibility.

19. [Request for frame data] No. two reasons. 1) researching frame data and sharing it is a part of the players' enjoyment and they don't want to take that away from them. 2.) including the frame data in the game may be too much for new users and turn them away.
Frame data takes time to prepare and is difficult.

20. Infinite rematch in casual match (2-people lobbies) is something they want to do, but it would require a lot of changes and take time to debug.

21. For increasing ranked rematches, no because it'd hard for players to know when to end and also easy for players to cooperate and boost RP.

22. Fixing the matchmaking. They're trying but also said the priority is to make a match happen

23. Regions and Language filters will be removed in a future update (not the next one). Next update will have the 'all' text changed to 'other' to clarify things.

24. RP will probably be kept character specific, no universal RP, but they are considering ways of reflecting a player's main's RP on their alts.

25. Considering improving the look of the rank badges.

26. Armour destruction on CaS will be kept in. No option to turn it off is planned.

27. More creation parts will be added, but even importing old items is not a simple case of copy-and-paste from previous games. A lot of work, debugging is necessary to get things working right.


There was also Q&A session after this presentation, however we don't have info about it at this time. (Apparently it may be available to view online at a later date??)

▌Tweets
 ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄

EmailEmail Article to Friend

Reader Comments

There are no comments for this journal entry. To create a new comment, use the form below.

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>