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« Free DLC update incoming to celebrate Tekken 7's 2-year anniversary on PC and console | Main | Tekken 7 Mod adds Darth Vader to the roster »
Monday
May272019

Arcade Tekken 7 Fated Retribution Round 2 Ver. E Balance Changes

The nerf to Geese Howard is now live, here are the changes made in the new version of the game in arcades. As a reminder, these changes are soon making their way to the console and PC version of the game.

Arcade T7FR-R2 Version E ≫ https://www.tekken-official.jp/news/?p=9859

 

▌T7FR-R2 - Version E Balance Changes
 ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄

King

  • b+2,4 (when hit from the front) - The bug where the move would transition into the throw animation on an aerial opponent has been fixed.

Bob

  • Spinner Ball 1 - The damage of the move would change depending on the input timing of the attack, this has now been fixed.

Eddy

  • u/b+3 - The behavior of the opponent changing depending on if they were airborne or not after being hit with the attack is now fixed.

Geese Howard

  • b+3,2 - The 1st hit of the move now has 3 more frames of recovery added. (From -9F to -12F). On hit, it is now -1F instead of +2F. The tracking properties on the 1st hit of the move being unintentionally improved depending on when you made the input for the 2nd hit is now also fixed.

Anna

  • d+4,1~B - The jump status when you transition into Chaos Judgment stance has now been corrected to a standing status.
  • qcf+2,1~B - The jump status when you transition into Chaos Judgment stance has now been corrected to a standing status.

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