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Entries in mod (13)

Thursday
Jan042018

Tekken Global Prime Mod Transforms PSP Tekken 6 into Tekken 7

The mod for the PSP version of Tekken 6 that turns the game into more of Tekken 7 has been released recently. It was a collaborative effort by the Tekken Philippines & Tekken Trujillo modding teams to recreate Tekken 7 during the period in time when Tekken 7 wasn't actually out yet but they persisted in finishing it after the game's official launch. It's a show of dedication if nothing else and allows you to (kinda) play Tekken 7 on the go on lower powered devices through emulating it in PPSSPP which is available for smartphones. If you're interested in trying it out, you can find a trailer and video guide to installing the mode over on the Global Tekken Mod page.

Tekken Global Prime Mod ≫ https://globaltekken.blogspot.com.au/2017/12/tekken-global-prime-mod-v10.html

Click to read more ...

Thursday
Dec212017

Tekken 7 PC - Offline Input Delay Removal Mod

The quest continues to find out how to save the frames and make Tekken 7 a more responsive game. This new PC mod for Tekken 7 targets the specific 1 frame of deliberate input lag added to all offline game modes. Found and released by WAZAAAAA & HardcoreSergi, their Reduce Offline Input Delay Mod targets the games already specified level of input lag to reduce it further specifically. They were able to do this and test this through the recent finding of slowing down and speeding up the delay in the game, sort of like how you can emulate a laggy online match in the training mode. If you're interested to trying this out, you can find a download link and a longer explanation of this mod over on Tekken Zaibatsu:

Download Link ≫ http://www.mediafire.com/file/3tjwvbkjj8wbwjp/T7InputDelay%28ExtractMe%29.zip

Tekken Zaibatsu Thread ≫ http://www.tekkenzaibatsu.com/forums/showthread.php?s=&threadid=133103

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Friday
Dec012017

Tekken Bot Prime Updated to Work with Geese Howard Update

Tekken Bot Prime, the PC companion program made by roguelike2d that displays frame data in real time as you play Tekken 7 has recently been updated to work with the latest 1.09 patch aka the Geese Howard release. Credits to the program updating goes to PRoosta for finding the correct values and making the adjustments to the code to make it work. Since this update of the Tekken Bot Prime is a fork from the original author's work, there's no guarantee that the data shown will be 100% correct or that the program will completely work so do take note. Here's the download link to the last Tekken Bot Prime:

Tekken Bot Prime (Ver. 1.09) Download Link ≫ https://github.com/roguelike2d/TekkenBot/files/1520269/TekkenBotPrime.zip

Tuesday
Aug082017

Tekken 7 PC - Twilight Conflict, Infinite Azure & Mishima Building Stage Mods

Devianart User GODLIKE99KINGZ has recently contributed stage mods on the PC version of Tekken 7 and they give different colour tones for some of the stages. There's 3 stage mods to download and they are; 'Twilight Retribution' which gives the stage similiar colours compared to the original Tekken 7 vanilla version of the stage, 'Mishima Building Fury' which is pretty similiar with the orange hue and then 'Infinite Aurora Borealis' which offers 3 colour variations for the Infinite Azure stage. If you fancy any of these stage mods, you can download them over on the DeviantArt page:

Twilight Retribution Download ≫ http://godlike99kingz.deviantart.com/art/TEKKEN-7-PC-Custom-Map-Twilight-Retribution-697340798

Mishima Building Fury Download ≫ http://godlike99kingz.deviantart.com/art/TEKKEN-7-PC-Custom-Map-Mishima-Building-Fury-697339982

Infinite Aurora Borealis Download ≫ http://godlike99kingz.deviantart.com/art/TEKKEN-7-PC-Custom-Map-Infinite-AuroraBorealis-697529771

Click to read more ...

Friday
Aug042017

Tekken 7 PC - TekkenBot Prime Command Input Overlay

The TekkenBot Prime project by Roguelike2d got a new update and with it came a new Command Input Overlay feature in Version 0.5.1. This Command Input Overlay functions as a more useful command history as it overlays input data with frame timings and color codes them to identify in which parts of anything you did could actually be cancelled. This info will help you identify specific frame timings for certain contexts and even find hit confirm frames for any particular string. The color codes are as follow;

  • Blue indicates that the input can be cancelled
  • Purple for specific cancellable frames especially towards the ending animation
  • Yellow/Orange for the active frames
  • Red for something you cannot cancel out of.

Do note that there might be some data that could be off but you can report these to the Github's Issues section. You can download and try out the latest version of Tekken Bot for yourself over on the Github page.

TekkenBotPrime Download Link ≫ https://github.com/roguelike2d/TekkenBot/releases

Click to read more ...