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« Cell Phone Videos of Green Arcade Tekken 7 Location Test | Main | New Character for TEKKEN 7 Revealed: Lucky Chloe »
Tuesday
Dec092014

Official 1080p/60fps YouTube Uploads Of Lucky Chloe and New Tekken 7 Trailer

It took a while but Bandai Namco have just uploaded the official 1080p/60fps YouTube version of the trailers recently revealed during the 20th Anniversary event in Japan this past weekend. I believe you'll still need Chrome to watch the footage in 60fps but If you don't want that then I guess you can try downloading the videos to your PC (JDownloader2 supports it) and watching it in full HD. Enjoy the footage from the official Tekken YouTube channel.

▌Lucky Chloe Reveal Trailer
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▌New Tekken 7 Trailer
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Official Tekken Channel URL ≫ https://www.youtube.com/user/tekkenchannel

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Reader Comments (59)

I'm gonna play the new characters because at least their animations are all brand new. It's sad, I love Heihachi but they never update the animations for moves he's had since Tekken 1. I guess the same could be said about a lot of characters. Anyways looking forward to more news after seeing the cool new stages.

Wednesday, December 10, 2014 at 7:16 PM | Unregistered CommenterTekken7pls

I'm gonna play the new characters because at least their animations are all brand new. It's sad, I love Heihachi but they never update the animations for moves he's had since Tekken 1. I guess the same could be said about a lot of characters. Anyways looking forward to more news after seeing the cool new stages.

Wednesday, December 10, 2014 at 7:17 PM | Unregistered CommenterTekken7pls

ANCN: I don't think Lucky Chloe is the best way to attract new players who would play it for real and later become die-hard fans and the actual fanbase may be repelled because of Lucky Chloe and some stupidly ridiculous things that may come (Now I'm afraid of some stupidly ridiculous endings and some items in customization menu)... It's really funny how Harada listen even to sisters of gamers and some (mostly mainstream)she-"gamers" who want to play with Lucky Chloe... Will they come on tournament, will they actively play offline/online and will they stand up for Tekken when someone swears shits on Tekken? I may continue in writing what they probably won't do. OK, I can a bit agree that Tekken needs also newcomers but the game also needs to keep its actual fanbase.

I don't think TTT2 is the most serious or serious in all aspects. TTT2 has some really stupidly ridiculous endings and some items in customization were sometimes really stupid... Even some core chars has stupid endings. It sometimes bothers me when I play against stupidly dressed chars. I can also mention the Fight Lab tutorial mode and absolutely stupid characters players meet with in the mode - This is how Tekken should attract new players, right? No, I don't think so.

Tekken needs to be serious with darker story. Gameplay, graphics, Rage Arts, Power Crushers, motion blur effects, stages etc. as I wrote above are the things I appreciate, but I hate Lucky Chloe and I'm afraid of stupid endings, customization mode and anything that will be stupid... It won't mean I don't buy the game because I think it looks fantastic, it just still getting really better and maybe it will be the best Tekken game, but it's sad how Harada can add chars like Lucky Chloe etc. When somebody writes about global market, so he/she should realize how many Western players are/will be tired of some stupid things and currently mainly of Lucky Chloe and they are getting to have bigger interest about Mortal Kombat X, Injustice etc. It's not only about Japanese and Asian market that will mainly appreciate Lucky Chloe, it's also about Western market then.

Wednesday, December 10, 2014 at 9:03 PM | Unregistered CommenterDanters

@ ANCN

Yes, TTT2 is basically dead everywhere, but it's not because it's 'seriousness'. It was because of the real problem that Tekken has which still is not addressed. And that is the clusterfuck Tekken has become. You can't have 200+ moves on 60 characters and expect people to keep up with all the random properties of those moves!

The amount of cheap bullshit you can produce is way too big for any normal person to handle. That's why people are put off by Tekken.

It's like when a move is sidesteppable, it's not enough to know that you can sidestep that move, you have to know exactly which way and when to sidestep it. OR sidewalk it. And even if ou know that you have to react to it in a millisecond. This is just not doable for 95% of people playing Tekken.
It should be sufficient to know that a move is sidesteppable and sidestep it whichever way to avoid it. That is more than enough knowledge and depth in a game.

It's random little properties like this that is killing Tekken. Like Marduk has a series of strings which are very alike and basically invisible to react to. Even if you know when to duck and you're lucky and guess right, he is still safe.. what's the point of that?? Same with Hwoarang. HE has kickstrings and even if you know those he is often safe or has other options. That's way too much bullshit.

These are the sort of things that are killing Tekken First of all the HUGE amount of information and knowledge you must have, and even when you acquire that, it's still not enough to be on the winning side. Now multiply that with 60 chars and 200+ moves and you have the real problem of Tekken.

People aren't going to invest their entire life and sparetime learning frames. Then a littel hobby that's suppose to be fun becomes a chore.

And I haven't even talked about some characters that get full combo from a throw (how cheap is that?) like Jack's ff1+2 or throws that do like 70 damage, like Armor King's Giant swing. That's bullshit. I bet you 80% of people that play Tekken can't break throws regularly, all throws should just do 30-35 damage.

And the movement.. let's not start that whole backdash cancel thing again. A glitch they decided to include in the game where characters move like my neighbour's cat on crack... yeah, great choice!

Oh yeah, one last thing; then you have the crush-system. I mean if somebody does his homework and learn frames and work hard to make a frametrap, then you have silly characters that can just highcrush/lowcrush your set-up and ruin your christmas. And there are alot of these crushing moves, heck some characters revolve solely around this way to play, like Lili, Asuka, Ling, Zafina and so on. Aslo Lucky Chloe seems very crush-heavy.

Other characters like Yoshi, Lei, Zafina, Ling and Dr. B. are based on pretty much confusing the hell out of the opponent. Their animation is impossible to read and know if a attack is high, mid og low. Only if you already knew it beforehand the animation will help. What the point of such characters.

THESE are the main reason people are put off by TTT2. The HUGE amount of random bullshit the game can produce. The enormous information-load that is put upon you to learn to even enjoy the game at intermediate levels. That's bullshit!

Sadly, mr. Harada-San (peace be upon his glorious soul) have no clue about these problems and thinks he can attract new playerbase by just adding silly butterfly-wings and cake-hats as customization and a pink-cutsie-lolli-girl... go figure!!

What he needs to do is remove the sillyness, simplyfy the game with removing the unnecessary characters so we only have about 30-35 and reduce the movelist to about 100 moves. That will make Tekken as a game much more serious and way better!

Thursday, December 11, 2014 at 5:59 AM | Unregistered CommenterCunty McCunt

For character design they should've taken help from the Final Fantasy 15 development team, not necessarily the costumes though.

Thursday, December 11, 2014 at 6:47 AM | Unregistered CommenterYuu

@Cunty

I agree with you 100% about the bloated roster and movelists, but until we play T7 I don't think we can automatically assume none of these problems are being addressed.

Armor moves should help counter bullshit strings, and the game seems to have a more simple combo system like Tekken Revolution. I get that people cry about crushing, but every character has crushes.

The problem is people like Danters who have no fucking clue about the Asian market are spamming Harada/Namco about how to design and market their own game when they have already sold 50+ million units of Tekken over the years.

Who cares if Chloe only attacts casuals who drop the game in a week? Casuals account for the vast majority of sales and more casuals buying Tekken is a GOOD thing for the hardcore scene.

Its also like people have completely forgotten the initial trailers that pointed at a more serious dark story. Chloe is just one small part of the game yet people are acting like the sky is falling and the series is finished.

Thursday, December 11, 2014 at 8:07 AM | Unregistered CommenterANCN

@ CuntyMcCunt

You are absolutely right that is exactly what really made Tekken the way it is now ( A bullshit game ).

Because i love this game and the saga i must agree with you, this game has become way too difficult for newcomers and that is really what makes them refuse to play it or give it even a try. For average or even higher players this game is no longer as fun as it was ( Tekken 5 ).

Harada has to make a reflexion on his own and think again what made this damn game so amazing back on his time
( Tekken 5 again ), for me these are the reasons:

- Visual attractive ( Not only graphics, it's more about being appealing to your eyes.
- Realistic ( Ffs stop shaking my god damn camera over and over again with no matter what move...)
- Easy to pick up on early levels ( A 3D game which lets you sidestep wherever you want without tracking just homing moves )
- Movement ( If the movement is nerfed newcomers will not want to play a game where they can't move since it's 3D )
- Too many fucking, ugly, random, and difficult characters.
-RANDOMNESS!!! ( Really nobody knows how to play this game in depth because not even Harada knows how to. This game is too random/inconsistent , tracking kills the gameplay, combos are TOO rewarding for it's risk, etc.)


And just to finish because i could really write all day long trying to fix the game i love...

- Throws: Ok some of you might think im new to this game or i suck at it at this point. Well fuck you because im a way more than average player skilled player and i know how to play this shit for a while ( I just don't stream nor go to popular tourneys you know)
My point is... if i were a newcomer i wouldn't pick up this game because i would get frustrated due to the amount of Throw abuse people would do on me and that is because throws are abusable. I mean there are three ways to break a throw which even average players don't know that exists nor can react to break them on time and that makes tekken nowadays a ABUSETHOSETHROWSGAME.

Greetings from Spain

Thursday, December 11, 2014 at 8:32 AM | Unregistered CommenterVayneCalibur

Danters:

“I don't think Lucky Chloe is the best way to attract new players who would play it for real and later become die-hard fans and the actual fanbase may be repelled because of Lucky Chloe”

Statements like this are beyond retarded.

You “don’t think” Chloe will work? Based on what? The whiners on Twitter? Are you seriously claiming to have a better understanding about game design and marketing than Namco-Bandi who has sold millions of games over several decades???

The hardcore fanbase is too small now to support the series, so like it or not the need to try and reach out to more casuals.

If a few hardcore people don't like Chloe and leave then it really doesn't matter because they are a small minority of the potential sales at this point.

Thursday, December 11, 2014 at 8:38 AM | Unregistered CommenterANCN

Hey Thanks, ANCN and VayneCalibur!

I see alot of people are agreeing with me when I decide to write seriously and not call Harada a cunt all day.

It's nice to have confirmed by others that the problems me and 30 of my friends (basically the whole Tekken-community in my country) are experiencing are the same problems others are having with this game too.

An easy way to fix most (not all) of Tekkens problems would be to get rid of the unserious, ridiculous cheap characters and reduce the roster to about 30-35. Get rid of clones, we don't need a Hwoarnad AND Baek, no stupid animals or young pink lolli-girls. We don't need King AND Armor King. We don't need ANNA AND Nina.

Have character show a little personality and make them serious. Even long-timers like Law and Paul are reduced to stupid joke-characters.

And then get rid of some of the cheap invisible strings. Low that give full combos should be launch punishable. No throws should give full combo. Reduce the moveslist to about 100 of the most used moves, not have 200 random moves with random properties pollute the game.

The crush system should be much more consistent and not that random nor this rewarding. Desperat crushing is way to rewarding than risky. If you evade an attach by crushing it, then that should be all, you shouldn't get a full combo. And a combo should never ever take 70% of your life. That is just boring to see you get juggled for 30 seconda and can't do anything.

Proper spacing, footsies and mindgames should be the real part of Tekken, and actually in any fighting game. Not requiring HUGE amount of random knowledge, as it is in Tekken right now.


There you go! Do these changes and see how happy most people would be of Tekken. But the sad part is, Harada has no clue that this is how majority feels and this is the real problem of Tekken. Stop giving us butterfly-wings or cake-hat costumazation. Who is he pleasing with that? What kind of problem is a addressing with that??

Thursday, December 11, 2014 at 10:46 AM | Unregistered CommenterCunty McCunt

Cunty, Anna SHOULD be in the game. She's not a clone anymore and she's serious enough to be a part of Tekken!

You make a lot of points, except Tekken shouldn't have footsies. That's the part I hate the most about SF...

PURPLE BUTTERFLY WINGS FTW... said no one ever

Thursday, December 11, 2014 at 11:18 AM | Unregistered CommenterBoob Saibot

Listen Boob, when you cut a roster of 60 almost in half, some people are bound to be disappointed!

We need great characters with distinct way of fighting and with great personalities. Anna has neither. I understand that you use her and she is different from Nina, but so are Hwoarang and Baek and Law and Lee and so on.

But they have NO personality or special style of fighting that is unique. A great character is Feng. Amazing character design with great fighting style and personality. Bryan is good, Bruce is good, Kazuya is good and so on and on...

Thursday, December 11, 2014 at 11:59 AM | Unregistered CommenterCunty McCunt

The problem with your solutions Cunty is that it sounds like a watered down and bland game. If you want a game with zero bullshit and perfect mechanics just go play Chess because a game developer is never going to do that.

Sure it would be nice to have fully developed characters with personality, but lets be real - this is a fighting game. There is limited time and budget for back story so you can't expect every character to be outstanding.

Thursday, December 11, 2014 at 12:32 PM | Unregistered CommenterANCN

Funny you should say that, I actually play chess at quite high level. Compete in tournaments and all. I'm no Magnus Carlson, but I hold can hold my ground pretty well.

Thursday, December 11, 2014 at 1:38 PM | Unregistered CommenterCunty McCunt

If the roster where 20ish characters, there would be no need for watered down characters and story. It would also lower the learning curve. Having 60 chaacters was pretty insane. I hope they take the useful moves and get rid of the bloat.

Thursday, December 11, 2014 at 2:53 PM | Unregistered CommenterStarman

@Cunty

Ah, now I like what I read. Ok, you see, now I agree with you. That sums up nicely the problems. Each Tekken game for me is just adding knowledge since I already played the one before but I imagine somebody completely new to Tekken and... well, it's like you said. Too many intricacies. You gave the perfect example: sidestepping. You have to know when to do it and to which direction for several moves.

In some situations, I find that it's inevitable to have tracking. A roundhouse, for example, is a swinging kick which stops in the front (at least a traditional mawashi geri does). You can't just dodge it to any direction, since the leg is flailing at you. The case is worse with brawlers like Miguel.

The point still remains, however. I've experienced the same thing when I first tried out DoA5: Core Fighters. I don't know anybody and the first character I pick has 100 moves. In Tekken's case, I can memorize them better because the movements of animations are more well technically executed, while in DoA, people look like they're waving their arms like idiots. Mids and highs there are like faces and asses on the PS1. I can't tell the difference.

Anyway, that wasn't the only point you've covered, but the Tekken game I would want ideally would be the one you described, with less randomness, where mix ups are calculated and thoughtful. It's probably not the one that would sell, but it's the one I would like. Then again, that was more or less T5:DR, wasn't it? I missed out on that game online, so I never got a taste of its human vs. human experience.

I can settle for T7, but I like your idea better. Now, I didn't magically change my mind nor did I get beat by scrubs today. I still like TTT2. I get a sense of accomplishment whenever I can fundamentally outplay my opponent going on a crack spree and because there's so much going on, there's more to the game than just fundamentals. Not all characters can be Kazuya, otherwise the game's boring, so yeah, make room for some lunatic junk like Yoshimitsu and Lei, but don't overdo it.

Thursday, December 11, 2014 at 4:20 PM | Unregistered CommenterOcelot

@CuntyMccunt

Hmmm I see this kind of reasoning amongst Tekken players a lot, and while I don't think its "wrong" per say, its kinda "misplaced" for the lack of better term. While I do agree that there's simply too much BS in Tekken that must be learned to be able to compete on intermediate/high level, I don't think it has much to do with game's popularity with casual players ("demographic" responsible for large majority of sales). And although you could argue that franchise popularity in tournament settings can boost sales with casuals (cause of all the positive hype surrounding the franchise, like with the case of SF), its not a primary factor IMO (but, don't get me wrong; in the context of game's long time appeal and
motivating ppl to became serious players, all your arguments are sound).

IMO what matters to casuals the most (and too great extent to hardcore players, even though they might not be consciously aware of it) is IMMERSION, and its achieved through various means; graphics, animations, physics, sounds, music, character and stage design, game story, controls, etc... And if you start looking at things from that perspective, it soon becomes obvious why Tk3 is the most popular Tk game in terms of raw sales, and why every tekken since was doing worse (with only exception I think being Tk5 which did better then Tk4). Tk3 had arguably the best graphics out of any game on PSX, animations were something unseen in game up until then, physics looked realistic at the time, it had some of the dopest 90's style electronic music, story still took itself serious and most importantly characters designs were believable and they looked like "real" martial artists of the likes you'll see in kung-fu and other action movies (well for the most part at least).
Now lets look at TTT2 for instance; graphics and animation are nothing special for todays standards, physics is more unrealistic then it was 15 years ago, music is kinda blend and average, story has became apsurd (with old timers becoming joke characters), and I... don't... even... know where to start when talking about character designs (although others have already said enough)...
And gameplay mechanics? Combos via juggling, unnatural awkward movement with BDC, concept of punnishing by counting frames, non-realistic wall splats and combos, etc... These may seam normal to current players, but all these seam retarder to someone new to franchise or fighting games in general... Sorry to say, but I don't really see bright future for tekken (in terms of widespread popularitiy), cause none of these things are easily fixable :/

Thursday, December 11, 2014 at 5:07 PM | Unregistered CommenterMr.Turtle

And to all ppl trying to pretend like they are "rational" ones here by scolding ppl for giving all the negative feedback, WTF do you expect? Its a fricking pop idol, kawaii (or whatever you call it) cat girl with annoying voice that apparently uses combination of some of the most hated and trolly "fighting"(LOL) styles already in the game. Ok I know internet ppl aren't the best in expressing their views in calm and collected manner, but how the fuck do you expect to ppl to react to something so out-of-place and nonsensical like this?

And please stop already with cookie cutter arguments in the likes of "tekken was never realistic, it had animals, doctor B, bla, bla". You can rationalize anything with that kind of logic... Its like saying that since force and Jedi are unrealistic anyway we should bring my little ponies in SW universe to fight Sith with power of friendship... there is a line when it simply becomes to much... This characters is out of place (in a fighing game) by everything; looks, personality, clothes, fighting style (and probably story; how the heck does J-pop skinny girl knows how to fight? Or a barbie looking spoiled rich girl for that matter? Oh sorry, thats completely another character...)

Thursday, December 11, 2014 at 5:41 PM | Unregistered CommenterMr.Turtle

Turtle you don't even make sense.

A pop idol who uses break dancing is a lot more realistic than a kangaroo with boxing gloves or a vampire who gets bigger tits when she grabs you (and she was voted in).

Also Star Wars is like the ultimate example of a franchise reinventing itself for a new generation of fans. Sure the old guard hated the new movies, but they still went to see them and it became way bigger than ever.

T3 was a once in a generation game and the characters/story had little to do with its success (It had Gon in it who is way worse than Chloe). As you pointed out it was the revolutionary graphics and gameplay that made it such a hit and brought in so many loyal fans.

Its a tall order to repeat that kind of success, especially when your hardcore fan base is getting old and younger gamers who never played T3 have no loyalty to the series. All of the classic characters with realistic styles are still there, having some new goofy or flair characters like Chloe does not take anything away but might give people who like something different a reason to play.

Thursday, December 11, 2014 at 8:02 PM | Unregistered CommenterANCN

Actually Turtle's argument makes a lot of sense to me. People hating on Jar Jar Binks will probably have had lots of positive results on the series development/tone in the long run fwiw.

Bringing in a kpop idol won't increase sales, bringing in great character designs in general will. She's not a good design in aesthetics or gameplay or a good fit in the universe as a whole. I wouldn't care if a new Bryan was brought in on the basis of him being a "cyborg" or a "robot" - I would care cause he's a great character and this a sentiment many probably echo.

Thursday, December 11, 2014 at 11:44 PM | Unregistered CommenterReality

The comments here of what people want completely contradict what I see everytime I play online. Tekken Tag Tournament 2 online should be testament enough that people enjoy crazy customizations and less serious and/or the more anime-ish characters.

Thursday, December 11, 2014 at 11:46 PM | Unregistered CommenterQuartus Veritas

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