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« Tekken 7 - Josie Rizal in Practice Mode Footage | Main | Tekken 7 - Shaheen Movelist Rundown »
Friday
Apr172015

Tekken 7 - Lucky Chloe Movelist Rundown 

oh no. Lucky Chloe is yet another new character that joins the Tekken 7 roster and there's actually a lot more to this character than what appears on the surface. Adorning cat ears, knee pads and kitten hand muffs, Lucky Chloe enters the battle with her 'Free Style Dance' techniques hailing from an unknown region. What makes her unique from the roster though is that she has a number of moves that require timed inputs to successfully perform which will take some time to get used to. Let's begin.

▌Tekken 7 - Lucky Chloe Movelist Video
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GAO_北千住店 ≫ https://www.youtube.com/channel/UCnFap81fNOzZozrdJ_apHvQ

▌Tekken 7 - Lucky Chloe Movelist
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  • Rage Art

    When you have rage:

    Low - Push either kick buttons in a specific timing to get more damage.

  • Left Point to C Uprock Hit

    High, mid, mid - 1,2 jabs into a mid blow. Thw first two hits are natural combos and have 10f start-up.

  • Left Point to C Uprock Clap

    High, mid, mid - 1,2 into an overhead swing.

  • [SCREW] [HOMING] Left Point to C Uprock Swing

    High, mid, high, high - 1,2 into a twisting attack which has both homing and Screw attack properties.

  • *Name not listed*

    Mid - 12f start-up quick mid kick. A really good mid poke that you can actually rely on using. Also, this move is not listed in the official movelists for Lucky Chloe on either Japan or Korea Tekken 7 websites so no name for the time being.

  • Right Middle Shift

    Mid, mid - Launcher.

  • [SCREW] [HOMING] Double Swing

    High, high - The previous double high twisting attack with Screw/Homing properties.

  • C Uprock Hit

    Mid, mid.

  • C Uprock Clap

    Mid, mid.

  • [SCREW] [HOMING] C Uprock Swing

    Mid, high, high - Twisting attack again, although this version is frequently used in combo staples.

  • Hopping

    Mid.

  • Axe Aerial

    Mid - hold back after this move to stay back turned.

  • Double Axe Aerial

    Mid, mid - Combo Starter. Can also hold back to stay back turned.

  • Elbow Beat

    High - Elbow.

  • *Name not listed*

    Mid - Another move not listed in the official movelists. This is her basic mid poke in close distances.

  • C Krump

    Mid - d/f+2 combo starter. 15f on start-up. Can also be done with ws+2 although they both have different launch heights.

  • [SCREW] C Krump Special

    rhythm: rhythm: rhythm:

    Mid, mid, mid, mid - While the first hit juggles on it's own, you can follow it's complete string. A specific timing is required for inputs after the d/f+2.

  • Punking Twirl

    Mid, mid.

  • [SCREW] Punking Marionette

    Mid, mid - Used in combo staples.

  • Down Step

    Low - A jumping low, this is her most damaging low poke.

  • Touchdown Raiz

    Mid, mid, low.

  • Touchdown Raiz to Buffalo

    Mid, mid, mid - Frequently used in combo staples.

  • Wacking

    Mid.

  • *Name not listed*

    Low - This low poke doesn't have great damage but it's really fast on start-up. Another move not on the official movelists.

  • C Windmill

    Low, low, low.

  • Double C Windmill

    Low, low, low, low, low.

  • C Windmill to Air Tracks

    rhythm:

    Low, low, low, high, mid, low - From the previous low spins, push the d+3+4 input to trigger a mid breakdance move that ends with a low. You'll hear 'LUCKY' if performed correctly and she will end up back turned.

  • Left Twist

    Low - This enters her 'Left Twist' stance. You can also hold back after this to stay back turned.

  • Double Twist

    Low, low.

  • Left Point to C Uprock Hit

    Left Twist: 

    High, mid, mid.

  • Left Point to C Uprock Clap

    Left Twist: 

    High, mid, mid.

  • [SCREW] Left Point to C Uprock Swing

    Left Twist:

    High, mid, high, high.

  • C Uprock Hit

    Left Twist:

    Mid, mid.

  • C Uprock Clap

    Left Twist:

    Mid, mid.

  • [SCREW] C Uprock Swing

    Left Twist:

    Mid, high, high.

  • Left Twist to Axe Heel

    Left Twist:

    Mid.

  • Left Twist to Scoot

    Left Twist:

    Mid - You can also execute this move with ff+4.

  • Coffee Grinder to Scoot

    Left Twist:

    Low, mid.

  • Left Twist to Right Twist

    Left Twist specfic timing:

    Low - Continue the Left Twist low kicks and starts counting higher.

  • Right Twist to Left Twist

    Left Twist specific timg:

    Low - Another way of doing the Twist with the other foot.

  • Coffee Grinder to Scoot

    Low, mid.

  • Aerial Arc

    Mid - Launcher.

  • Hands Up

    Mid - 17f start-up and great range.

  • Circle Clap

    Mid.

  • [SCREW] [HOMING] Graceful Turn

    Mid - hold back to stay in back turn.

  • Walking Knee

    Mid - This knee leads to a juggle on counter hit.

  • [POWER CRUSH]  Happy Swing

    High, high, high, high.

  • Lucky Corkscrew

    Unblockable.

  • Surprise Hop

    Mid - Hopkick launcher, 15f on start-up and also minus 15f on block.

  • Double Leg to Left Twist

    Mid, low - Enters Left twist.

  • Double Leg to C Backflip Combo

    Mid, mid, mid.

  • Scoot

    Mid - Enters Scoot stance.

  • Double Corkscrew

    Scoot:

    Mid, mid, mid.

  • C Backflip Combo

    Scoot:

    Mid, mid, mid - Used in combos usually as the ender.

  • Coffee Grinder to Scoot

    Scoot:

    Mid, low, mid.

  • Air Drop Heel

    Mid - Slash kick and plus frames on block.

  • Right Cross Shift

    while standing:

    Mid, mid.

  • Left Cross Shift

    while standing:

    Mid - Knocks down.

  • Hand Snap

    while crouching:

    Low - This leads to a juggle on counter hit.

  • Spin and Roll

    while crouching:

    Mid.

  • Step Up

    while crouching:

    Mid - Launches on normal hit but is really bad on block.

  • Donkey Kick

    while back turned:

    Mid, mid.

  • C Backflip

    while back turned:

    Mid.

  • Turning Coffee Grinder to Scoot

    while back turned:

    Low, mid.

  • C Backflip Combo

    while back turned:

    Mid, mid.

  • Rollback

    while back turned:

    Rolls torwards the opponent while back turned.

  • C Freeze to Chair

    while back turned:

    Roll, mid, mid.

  • Kick Up

    while back turned:

    Roll, mid, mid, mid - Extremely damaging combo starter.

  • Taunt 1

    e hn

  • Taunt 2

    1,2,3

  • [SCREW] 10-Hit Combo

    Mid, high, mid, high, high, low, mid, mid, mid, mid - Specific timed inputs required for this one.

  • C Drill

    (or)

    Throw - Broken with either 1 or 2.

  • Donkey Flip

    (or)

    Throw - Broken with either 1 or 2.

  • Rolling Beat

    on opponent's right side: (or )

    Throw - Broken with 2.

  • Rolling Toss

    On opponent's left side: (or )

    Throw - Broken with 1.

  • Aerial Acrobat

    on opponent's back: (or )

    Throw - Cannot be broken.

  • Back Fling

    Throw - Broken with 1+2.

Done.

 

References:

http://tk7.tekken-net.kr/pc/tk7/command?fighterid=22

http://seesaawiki.jp/w/inatekken/d/%a5%af%a5%ed%a5%a8T7

Extra tidbit from Markman.

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