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Entries in Twitter (12)

Sunday
Jan242016

Harada Teases 'Great Idea' for Corpse Kicking in T7 FR

Update: Correction added. When I initially wrote this up, I presumed that since Harada brought up both sides for corpse kicking that he meant the new method would be one that one please both sides. This was not the case. He just stated that there's a new ('画期的' was used to describe it.) structure in place put into T7 FR for corpse kicking after hearing both the majority and minority side's opinion on the matter. You'll still have to wait for T7 FR to see what it is. Apologies for the misreport.

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'死体蹴り' for those who don't know is the act of continually beating or attacking an opponent even after you've won. It's translated literally as 'Corpse Kicking' so the concept is pretty much beating a dead player. In Japanese gaming culture, there are people that identify this behavior as a form of bad manners and will take offense towards this. This does take serious form in fighting games over there since people do get heavily invested in matches. The Tekken games has been having this issue too for a while now since after the opponent was defeated, there was time to sneak in extra attacks before the start of the next round. Tekken Tag Tournament 2 completely avoided this issue by no longer allowing any kind of attack after the match was over (unless they were wearing certain custom items.) This in return, has displeased those that missed the chance to do anything like a taunt or whatever after a win. After dumping his thoughts and weighing the pros & cons for corpse kicking, he briefly teased that a new structure is put in T7 FR for corpse kicking. The original tweet in Japanese can be seen here:

Harada tweet ≫ https://twitter.com/Harada_TEKKEN/status/690375692148740097

Thanks Kakuge-Checker.

Monday
Jan052015

Harada Reveals Image of Tekken 7's New Rendering Camera System

(^^ Click on the Image to enlarge ^^)

Just unveiled by Harada on twitter is the introduction of a new camera system into Tekken 7 that is currently undergoing internal testing. This new camera system will allow the possibility of both players playing on either 1P or 2P side at the same time through a new rendering technique in which the opponent's camera screen is mirrored on the other side of the stage. That's not all that is shown in the image however as we can also observe some new interesting details. First off is the new high CG render of Kazuya, Alisa and Heihachi being used as the character portraits next to the life bars. These will probably replace the old ones and be used on the character select screen. And the other detail is the new stage which you can see on the bottom left.

Tweet ≫ https://twitter.com/Harada_TEKKEN/status/552126550162677761

Monday
Oct062014

Summary of Harada's Chat Session at The Location Test

UPDATE: I've edited the line regarding the Tekken 7 budget in light of it actually being incorrect. My apologies everyone, if anyone else spots any other incorrect translation please feel free to post them and I will quickly update it.

If you were waching the Namco Sugamo stream, you may remember seeing Katsuhiro Harada discussing with the stream a lot of details on Tekken 7 and it's developments. There's a lot of interesting bits of information mentioned within his short chat session that I feel is worth knowing about so I had it translated below. The summary comes from Kirito on Zexi but it has been spread to 2ch and the fighting game blog Chigesoku which I am sourcing for the summary.

Click to read more ...

Monday
Apr072014

Backdash Cancelling to be made easier in future Tekken Games

Probably the most blunt answer that you can get out of this topic. No specifics on how this will be achieved but it's something to look forward to in future Tekken games.

Tuesday
Feb042014

Harada on Revealing Frame Data in Tekken Games

On twitter, Kurokuro asked Harada about displaying official frame data into the Tekken games since it would make his job of creating some match videos with frame data much more easier (Knee Kumite). Harada responds with a lengthy tweet that goes into the decision of not displaying the frame data and the implications of him revealing it. It's quite an interesting read but it's all in Japanese so I took the liberty of translating the whole tweet for us English readers.

Click to read more ...