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Entries in Input Lag (11)

Sunday
Nov122017

Geese Howard, Instant Rematch in Player Matches & Input Lag Updates Coming Soon

UPDATE: Stream archive with timestamp added.

Amidst all the hubbub of the newly announced Noctis guest character, it's important to bring forward that during the announcement stream, both Harada and Murray made comments towards upcoming updates for Tekken 7. We did not get an exact date for the release of Geese Howard however he is currently undergoing examinations from 1st parties so expect him to drop on console and Steam real soon once they have been completed. Instant Rematching in Player Lobbies was the next topic with them saying that they're planning on implementing this in an upcoming future update to the game, so they do hear you on that. Last but not least was the Input Lag currently in the game. They remarked that they're currently working with Epic to make changes to help reduce the input lag. No word on how long that will take since it is a big undertaking on their end however they hope to have it out 'within the year.' Those were the other news presented from the stream and I'll have up the archive from the Twitch stream after the finals are over.

TWT Grand Finals Tekken Twitch Stream ≫ http://www.twitch.tv/tekken

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Thursday
Sep282017

The Reason Why JDCR Plays Dragunov in Tekken 7

Here's a short but straight to the point video clip for you if you happen to have been googling the aforementioned. While you're here, have a casual reminder that the PlayStation 4 version of Tekken is still currently the most laggiest in terms of input response time platform to play Tekken 7 on with the PC and even the Xbox One beating it in prior testing. Here's to hoping the PS4 version gets that issue sorted out in the future, if it even can at all. The Twitch clip below comes from JDCR's recent Twitch stream that was on earlier today.

JDCR's Twitch channel ≫ https://www.twitch.tv/tkjdcr

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Saturday
Jun032017

Findings from Noodalls - Tekken 7 has less input lag on XB1 than PS4

Well this is a little awkward isn't it? Noodalls tested out the input lag on the Xbox One versions of Tekken 7 and as it turns out, it in fact has less overall input lag than the PlayStation 4 Pro version. In the previous findings, Tekken 7 on the PS4 measured at 120.1 ms (7.2 frames) with the PS4 Pro matching that. On the Xbox One version of Tekken 7 however, the game was measured to have 104.2ms (6.2 frames) so that is a 1 frame difference between the two consoles. This marks an unusual precedent since historically Tekken games have always been played on the PlayStation versions competitively. Do tournaments now use the XB1 version? Or is everyone content on playing on the PS4? Once again, big thanks goes to Noodalls for the findings, added below is the YouTube video he recently put up testing the two versions.

Noodalls ≫ https://twitter.com/noodalls

SRK Thread ≫ http://forums.shoryuken.com/discussion/214170/noodalls-input-lag-testing-unique-method-games-controllers-etc-inj2-ps4-added

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Thursday
Jun012017

Findings from Noodalls - Tekken 7 Input Lag Averages at 7.2 Frames

For comparison sake, Tekken Tag Tournament 2 on PS3 measured at 95.1ms (5.7 frames) for input lag compared to recently tested Tekken 7 which was found at 120.1ms (7.2 frames). Big thanks goes to Noodalls for testing the frames out and posting them on his twitter,  I laid out the tweets with his findings below. If you're interested in further fighting game input lag data or Noodall's methodology, you can check out his thread over on SRK's forum.

Noodalls ≫ https://twitter.com/noodalls

SRK Thread ≫ http://forums.shoryuken.com/discussion/214170/noodalls-input-lag-testing-unique-method-games-controllers-etc-inj2-ps4-added

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Friday
Jan132017

Findings from Noodalls - The New DS4 Pads have more Lag Wired than Wireless

For those who aren't familiar, Noodalls is an old legend that's famous around parts like Tekken Zaibatsu for testing out and figuring the data behind input devices and when they gets processed and displayed on screen. So he's been a pretty resourceful guy and you can look at some of things he's done in the past like getting down complete frame data for the Capoieras in TTT2 and reporting frame data values for Hit Confirms to know he is reliable. His recent input testing finds seems to reveal an odd peculiarity with the new Dualshock 4 Pads that come with the PS4 Slim. It seems that while the pads are wireless, they bring up a better response time in game then the pad communicating to the system with a wired connection & USB settings on. This may be useful info to know if you happen to be a pad player. You can see his extensive result findings as well as YouTube videos that go over his testing methodology over on his Twitter & YouTube.

Twitter ≫ https://twitter.com/noodalls

Youtube Channel ≫ https://www.youtube.com/user/noodalls

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