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Entries in tekken 7 (507)

Friday
Feb202015

Tekken 7 Arcade 'Real Launch' Version is Set for March 18!

Bandai Namco have announced that Tekken 7's 'real' launch version of the game will be available a month after the pre-launch version: March 18th. This version of the game will have more content which includes Local offline play, training mode and perhaps the first batch of time release characters and stages. This launch version will also be available outside of Japan for other countries and regions that still have arcades so a wider amount of players will be able to finally get their hands on the game and play it. If you're an arcade owner, Namco is accepting orders for the Tekken 7 machines from now until the 26th of Feb with the game being activated on March 18th at 7:00 in the morning Japan time. Additionally, Bandai Namco has also opened a new Tekken 20th Anniversary website which counts down to the release of the game next month. You can see it here:

Tekken's 20th Anniversary ≫ http://www.tekken-official.jp/20th/

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Thursday
Feb192015

Tekken 7 Pre-Launch Version Network Related Lag & Bugs

Update: Added another video and tweet to this piece.

Tekken 7 came out in Japanese arcades and there's been a huge amount of information on it slowly trickling out. The most funniest bits to hear about the game relates to the game's online functionality since for the time being, you're forced to play online if you want to play another person. Extreme cases of in-game lag have been taped with one really bad case of the game just straight up freezing on the players. There's also some slight lag being reported from players in different parts of Japan but I guess the purpose of a 'pre-launch' version of the game is to test the online connection quality. I imagine this might be a frustrating experience should you be a paying patron of an arcade but these should be ironed out in the game's full launch version coming in March.

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Tuesday
Feb172015

Tekken 7 Official Site Updated with System Info and Beginner's Guide

With Tekken 7 less then 24 hours away from being out in Japanese arcades, Bandai Namco has updated the official website for the game with new details and information on the game's systems as well as a Beginner's Guide PDF. They're all in Japanese but a lot of the information on the site is already quite well and the pictures are interesting to look at. You can look at the site update and PDF file here:

Tekken 7 Official site update ≫ http://www.tekken-official.jp/tk7ac/system/

Tekken 7 Beginner's Guide ≫ http://www.tekken-official.jp/tk7ac/pdf/TEKKEN7_torikore.pdf

Something important to note is that the website says that this Feb 18 'Pre-Launch' version of Tekken 7 is Online Only. That means that, you can't play against an opponent in the same arcade via local play at all in this build. So when you go to sit down with Tekken 7, you can either play against the CPU offline or an opponent online. I believe this was made so because they want to use this release of the game to test the online across various arcades in Japan and to match newer players with same level opponents instead of the local better players they might run into. Local play, Training mode and bunch of other features will be implemented into the game later down the line. (Currently planned for March 'Full Launch.')

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Saturday
Feb142015

Japan Amusement Expo Tekken 7 News Round-Up

As of now, the Japan Amusement Expo is wrapping up after it's two days of operation and news of Tekken 7 have slowly been trickling out by people who got to play it online. I took the liberty of reporting every single finding I could get my hands on in English on my twitter but I figured that once it's over I should organize the information in one post here. If there's anything I missed, feel free to send it to me through twitter or the comments below and I'll add it up.

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Wednesday
Feb112015

Tekken 7 - New Gameplay Images of Shaheen

Courtesy of Famitsu! Shaheen's gameplay style is considered 'unique' on the Famitsu page. He has something similiar to a Mist Step which is done by pressing d/f, d/f which will make Shaheen go go low like a tackle stance and move towards the opponent. If you collide with the opponent, Shaheen will transition to a throw attack. Lucky Chloe's gameplay concept is based around being flashy and a sense of rhythm to her inputs. Her stronger attacks will require timed input presses to successfully perform in which case, she gets more flashy by doing more kinds of twirls and flips. You can expect to see both of these new characters in action at this weekend's Japan Amusement Expo.

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