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Entries in katsuhiro harada (16)


Tekken 7 Sales Exceed 2.5 Million Units Over this Past Year

[Article Retraction 1/1/18] The original version of this post originally stated that Tekken 7 had exceeded 3 million copies. Upon double checking the source, this has turned out to be incorrect. The actual number of figures sold were mentioned during KawaiiFaceMiles & MainMan's Tekken Talk stream to be over 2.5 million. The thing mentioned in 4Gamer was that Tekken 7 was fast approaching the 3 million mark, not that it already exceeded it. Apologies for the misinformation, the link to the original post has now be deleted.

The Japanese gaming site 4Gamer is doing their brief year-end interview with notable figures in the Japanese gaming industry to give us updates and comments to make over the next coming year. Katsuhiro Harada was again one of the people featured and was able to give us a sales update for home versions of Tekken 7. According to him, Tekken 7 saw over 2 million copies sold within the first 2 months after its launch back in June but that figure is now fast approaching the 3 million copies landmark after half a year. He also mentioned that for this time around, Tekken 7 has seen the most post launch support from the series and hopes to be able to continue updating it and giving the title support for the next year. If you have any kind of requests to make about what you hope to see in Tekken 7 in the future, you can tweet them to Harada directly at @Harada_TEKKEN. You might see some Japanese on his timeline but he says don't be shy to tweet the suggestions in English too if you happen to have them. His notable game and movie for the year happened to be Super Mario Odyssey (Nintendo Switch) and Atomic Blonde (2017) by the way.

4Gamer (Harada Column on Page #8) ≫

Harada Twitter ≫

[Update] KawaiiFaceMiles & MainMan Tekken Talk ≫

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Interviews with Harada on Tutorial Mode, Tekken 7 Development and the Future

New interviews with the Tekken head producer Katsuhiro Harada surfaced recently on some gaming sites. The PushSquare & PC Games N's interviews with Harada go over some pretty interesting topics like the current development circumstances for Tekken 7 as well as some minor insights on what they're thinking of for the future of the series. The PGN interview mainly goes over the decision to not include a tutorial into the game but the PushSquare features a more extensive discussion. I'll be adding notable snippets from both below but feel free to read the source interviews in full over on their respective sites:

PushSquare Interview ≫

PCGamesN Interview ≫

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Tekken 7 Developer Q&A Video: Character Development

Make sure you put the subtitles on when you watch the video this time. Tekken 7 Developer Q&A video #2 is up and this one has Katsuhiro Harada and Michael Murray discuss what goes into Tekken 7's character development. They go over the several factors that contribute to creating new fighters such as what goals they plan to achieve with the character, what kind of character they should be whether it is a newbie friendly or complex character and the compatibility of the fighting style within the game. An interesting thought piece if you were curious on what were some of the brainstorming that went into designing some of your favorite characters. You can check out the Developer Q&A video below.

Bandai Namco Entertainment Europe ≫

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Tekken 7 Developer Q&A Video: Tournament Mode

Tekken Project leads Katsuhiro Harada & Michael Murray discuss Tekken 7's Online Tournament Mode in a new Developer Q&A video. They both discuss the new mode and what it means for players online; particularly the not so hardcore Tekken fans that grind Ranked Mode or have gone out to enter the tournaments. This new mode will hopefully give newcomers a small dip into the competitive Tekken scene in a tournament format. This Q&A video is part of a small ongoing Q&A video series so be on the look out for more in the future. Video courtesy of Bandai Namco Europe.

Bandai Namco Entertainment Europe ≫

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'High Chance' Cross-Platform Play may not be in Tekken 7 at Console Launch Says Harada

Update/Note: just to further clarify on the cheaters part since there are some people out there that are sending nasty tweets to Harada for the idea that PC players are all cheaters/hackers, he expressed in the tweet that there are many gamers out there that are one part of the overall community that do suspect PC players of cheating. Not necessarily himself that he thinks that all PC players are cheaters. He himself after all, is a big PC gamer.


It's not a matter of the technology for getting the PS4/XB1/PC players to match up against each other being the issue, but rather first party company policies and potential security risks alongside the community perceived reputation of PC gamers being cheaters that is hindering the decision to allow cross platform play as explained by Tekken project leader Katsuhiro Harada on Twitter to a fan question.

That is not to say that cross platform play for the game has been outright denied however, merely that these hurdles are hampering the decisions to allow it. The specific usage of the home versions 'launch' in the explanation brings up an interesting consideration also by suggesting that all the drawbacks of allowing cross platform play can be avoided temporarily early in the game's lifespan and then later enabled to help the overall player base when the game has its 'drop off' of players. With that all said, there is a large possibility that cross-platform play for Tekken 7 will not be allowed when it launches in Early 2017 Harada says. If you yourself are passionate about the feature and its implementation in Tekken 7, why not let Harada know? He reads all the feedback he receives on Twitter.

Tweet source

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