Donate and Support ATP!

ATP LIVE

[UPDATE] Feb 2, 2017 - ATP Live is on Indefinite Hiatus. [YouTube Announcement]

Watch ATP LIVE! Every Thursday at 8pm PST.

Our Friends

Thursday
Dec212017

Tekken 7 PC - Offline Input Delay Removal Mod

The quest continues to find out how to save the frames and make Tekken 7 a more responsive game. This new PC mod for Tekken 7 targets the specific 1 frame of deliberate input lag added to all offline game modes. Found and released by WAZAAAAA & HardcoreSergi, their Reduce Offline Input Delay Mod targets the games already specified level of input lag to reduce it further specifically. They were able to do this and test this through the recent finding of slowing down and speeding up the delay in the game, sort of like how you can emulate a laggy online match in the training mode. If you're interested to trying this out, you can find a download link and a longer explanation of this mod over on Tekken Zaibatsu:

Download Link ≫ http://www.mediafire.com/file/3tjwvbkjj8wbwjp/T7InputDelay%28ExtractMe%29.zip

Tekken Zaibatsu Thread ≫ http://www.tekkenzaibatsu.com/forums/showthread.php?s=&threadid=133103

Click to read more ...

Tuesday
Dec192017

Tekken 7 Version 1.11 Update Fixes Juggling Bugs in the Forgotten Realm

Hope all you combo makers out there had your fun, the window to create unique buggy juggles in the Forgotten Realm stage are now being fixed in the Version 1.11 update to Tekken 7. This bug fix update is being rolled out now on Steam and PlayStation 4 but if it hasn't came out for you yet then the latest you can expect to get it is December 22 according to the Tekken Project twitter account. The bugs being fixed in this update are seemingly an unintended side effect of the recent input lag reduction patch where juggles performed on this stage in particular would reset the juggle 'knock back' after a floor break. Usually in juggles the scaling on a moves knockback on a mid-air opponent would increase to let the opponent 'fly' away eventually after too many hits which prevents potential infinite combos. As of Version 1.11, the bugs have now been stamped out. For those on PC, this update didn't break the Tekken Bot.

Click to read more ...

Monday
Dec182017

Translated Soul Calibur 6 Gameplay Breakdown from MF Doom

The French Soul Calibur player MF Doom was one of the lucky few to participate in the recent Bandai Namco press event with a playable build of Soul Calibur 6 over there. With the embargo now over, he managed to upload some gameplay videos as well as detail some of his experiences and findings of the mechanics going on in Soul Calibur 6. MF Doom's Soul Calibur 6 notes comes from the Soul CaliburFR website so thanks to both MF Doom and Hayate for sharing the details with everyone.

Soul Calibur FR Source ≫ http://soulcalibur.fr/index.php?threads/flash-info-gameplay-compte-rendus-sc6-de-mf.14489/

Click to read more ...

Monday
Dec182017

Gallery - Second Batch of Soul Calibur 6 Gameplay Screenshots

Soul Calibur 6 Gameplay screenshot dump part two from the recent Winter Level Up press event. Get up close and personal with SC6's Sophitia and Mitsurugi in this batch of images. People on very slow internet or data connections beware, the gallery contains full sized 1080p images. You can find the first batch of Soul Calibur screenshots including character concept art back over here:

First Batch ≫ http://www.avoidingthepuddle.com/news/2017/12/8/gallery-first-batch-of-soul-calibur-6-gameplay-screenshots-c.html

Click to read more ...

Monday
Dec182017

Bandai Namco Level Up Winter 2017 Media Coverage

A press event took place this past weekend to showcase and let people try out the new Soul Calibur 6 game which was announced this past month. The embargo lifted early today so here are all the latest footage, news and interviews to come from Bandai Namco's Level Up Winter event. I won't be posting everything on the one page below but here are quote snippets and links to different sources citing new info on Soul Calibur 6.

Click to read more ...